Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
101–110 of 164 posts
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#102Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#103Neat. The multiple colors for groups is another innovation beyond SGT's Net. You might consider implementing the traditional 3 mouse button controls (rotate left, mark correct, rotate right). If you can keep the Firefox context menu from popping up. Maybe there's a way to support wrapping, and help the player understand which edge wraps to which? Maybe affecting the shape? Related: 5 days ago "Simon Tatham's Portable…
This will scratch my nostalgia itch for a good while.
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#104Earlier quoted context omitted.
It's not like the timer is counting down and the game ends when the timer runs out. The timer is going up. There's no pressure, you can ignore it (or even write a script that hides it client side).
> you can ignore it No can do. Psychology is a funny thing. > or even write a script that hides it client side Sure, or just update the code and host it myself. I was just making a casual comment, which the author is free to casually ignore.
It's not like you are having to rewrite his game.
Your edge-case psychological issue should be worth GP rewriting his game, when you couldn't be bothered to change some CSS in two seconds.
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#105Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#106Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#107Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#108Earlier quoted context omitted.
My understanding is that since the game mentions: "Rotate the tiles so that all pipes are connected with no loops ." These is exactly what a Spanning Tree is. So, any spanning tree generation algorithm would do. You just generate a random ST each time and cut this tree where the hexagon borders intersect with it (to get pipe pieces) and randomize their orientation. These algorithms are not going to disappoint you in…
There might still be issues with multiple solutions... Because when a board has multiple solutions they're all valid Spanning Trees. But there probably is some way around this. An efficient generator could perhaps even work client side, so I wouldn't have to store premade puzzle instances in the repo. That would be cool =).
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#109- changing puzzle size seems to break the back button - scroll behaviour is a bit strange
(Pixel 5, Chrome, if it helps)
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#110I liked it, but I've got a funny thing about being timed. It stresses me out and makes a game that should be relaxing completely unenjoyable. I've heard others say the same to me often, so I know I'm not alone. Although there are clearly plenty of other folks who do like the added pressure of a timer. If you had a mode that completely turned off any times, I'd actually keep playing.