This is why when leading an engineering org I narrowed down to one metric: Committed to Completed Ratio It encourages completing things and only committing to what you can complete. It's legible, easy to understand by engineering, product, and management, pointless to game, and positively reinforces completion. It's quite difficult to accurately predict when a complete feature will ship, let alone a whole product. Bu…
But how do you encourage people for difficult tasks? It is easy to commit myself to correct a particular spelling in a lable by tomorrow. But to fix the indeterministic bug that crashes our top client's server every now and then?
Finishing what you start makes teams more productive and predictable
91–100 of 165 posts
Re: Finishing what you start makes teams more productive and predictable
#92In my experience on small teams that I've been on - a key motivator for people is shipping products and features. The sooner and more frequently you can do this the more positive reinforcement there is for the entire team - not to mention reduced risk of something never making it to the target users. Teams that have figured out the optimal way to get product and features into the hands of users as quickly as possible…
Releasing is great. Unused work is quite sad. A big condition for motivation though is if people are not pressured to rush features. Being in a rush does not work long term and not being happy with the quality of the work done is very demotivating and impairs the sense of meaning. Micromanagement too. Personally, the two week sprints and daily stand-ups did this to me in my previous job, but I can see they could be a…
Re: Finishing what you start makes teams more productive and predictable
#93In my experience on small teams that I've been on - a key motivator for people is shipping products and features. The sooner and more frequently you can do this the more positive reinforcement there is for the entire team - not to mention reduced risk of something never making it to the target users. Teams that have figured out the optimal way to get product and features into the hands of users as quickly as possible…
Re: Finishing what you start makes teams more productive and predictable
#94In my experience on small teams that I've been on - a key motivator for people is shipping products and features. The sooner and more frequently you can do this the more positive reinforcement there is for the entire team - not to mention reduced risk of something never making it to the target users. Teams that have figured out the optimal way to get product and features into the hands of users as quickly as possible…
Yep. And if nobody actually cares about the feature like everyone thought they would, great we didn't waste time. If they hate it (usually through feature flags of product trials), and work needs to be done, simply flip the flag back off. It's a great way to do small-medium features.
Re: Finishing what you start makes teams more productive and predictable
#95Earlier quoted context omitted.
Yep. And if nobody actually cares about the feature like everyone thought they would, great we didn't waste time. If they hate it (usually through feature flags of product trials), and work needs to be done, simply flip the flag back off. It's a great way to do small-medium features.
No it's not. Everyone who loves feature flags has never done serious work. The amount of extra work / redundant code that has to be done to accommodate different DB schemas / DTOs in addition to the "lol feature flag" on the front end is absurd.
Re: Finishing what you start makes teams more productive and predictable
#96Earlier quoted context omitted.
Releasing is great. Unused work is quite sad. A big condition for motivation though is if people are not pressured to rush features. Being in a rush does not work long term and not being happy with the quality of the work done is very demotivating and impairs the sense of meaning. Micromanagement too. Personally, the two week sprints and daily stand-ups did this to me in my previous job, but I can see they could be a…
I hate having to ship features when I just want to work on improving reliability, doing upgrades, improving DX and clearing all the crap out of the way that's preventing us from otherwise shipping.
The article's author seems to primarily emphasize serializing processes so that incremental progress is readily evident to everyone and the organization can reap early wins from the first-shipped results.
Re: Finishing what you start makes teams more productive and predictable
#97Earlier quoted context omitted.
No it's not. Everyone who loves feature flags has never done serious work. The amount of extra work / redundant code that has to be done to accommodate different DB schemas / DTOs in addition to the "lol feature flag" on the front end is absurd.
If your feature flags are behind such complexity you have a bigger problem than feature flags.
Real world problems tend to be, at the very least, "add some new fields to the form" - at which point you are messing with DB schemas OR following bad practices like making fields that should have no business being nullable accept nulls because "who knows if the feature flag is on". This quickly destroys normalization and data consistency.
Re: Finishing what you start makes teams more productive and predictable
#98This is why when leading an engineering org I narrowed down to one metric: Committed to Completed Ratio It encourages completing things and only committing to what you can complete. It's legible, easy to understand by engineering, product, and management, pointless to game, and positively reinforces completion. It's quite difficult to accurately predict when a complete feature will ship, let alone a whole product. Bu…
Don't people start to go, "oh, we're definitely going to do this, we just haven't committed yet"?
Re: Finishing what you start makes teams more productive and predictable
#99I believe that those first explanations and graphics are missing an important aspect. The step in the burger-cooking process that takes the longest is the grilling step, during which the cook does nothing but wait for the burgers to finish cooking. The cook cannot speed up the process by focusing on only one burger at a time instead of both. Even without all of the math on batch processing that is presented later in…
Do you think you're considering the burger metaphor, ie the type of task, and not letting the point of the article stay front and center? I think we can agree that not all development tasks are the same, but I think the premise of first in first out is better than large bulk concurrent tasks, which I thought was the premise of the .
Re: Finishing what you start makes teams more productive and predictable
#100Earlier quoted context omitted.
I think you need a way to have deadlines, without that you can easily fall into over engineering or completing other unrelated tasks.
I think for junior developers that might be true. Does the name connect? :)
E.g. are microservices over engineering? If you have 1 user now, and only expect 100 total users over the next 2 years, probably. If you're running AWS, definitely not. Everything in between becomes a grey area that requires thoughtful architecture to decide on the right approach, and even very experienced people will make the wrong calls