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A Brief Rant on the Future of Interaction Design

worrydream.com

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Re: A Brief Rant on the Future of Interaction Design

#111
post #13

The article focuses on "everyday object" manipulation, but he's right about technology too: there are a wealth of common HCI tools that glass cannot accommodate. - The textual keyboard remains one of the fastest methods of text entry. It can be used without looking, offers high bandwidth, affords both serial and chorded inputs, and works well for precise navigation in discrete spaces, like text, spreadsheets, sets of…

> A well-made dial is almost always faster and more precise than up-down digital controls. Eight years ago I bought a microwave oven for my apartment that had a digital knob. It's a physical knob hooked to the timer, but since it's digital, it accelerates. Below one minute, each "notch" increases the time with 5 seconds, but as you go higher, each notch adds more and more time to the total until it starts adding 5 mi…

all manufacturers had switched back to the shitty input method of +/- buttons again because.. I don't know. Fashion?

Production cost. Two pushbuttons are cheaper than one rotary dial.

Re: A Brief Rant on the Future of Interaction Design

#112

Earlier quoted context omitted.

I would counter those sentiments with the ZuneHD experience. Most people haven't used one, but touch isn't vision focused. With the Zune in my pocket, I can unlock, skip a track, stop, play, change the volume (on the screen, not a rocker on the side). I can also try to shuffle/unshuffle, but that isn't as easy. I was actually amazed that Apple completely missed the ability to use touch when you weren't looking at the…

They didn't completely miss it - go to settings, general, accessibility, and you can enable voiceover which reads anything you touch out loud and makes you double click to activate, so you can navigate without sight. It's terrible if you want a hardware button to skip a track, but it's usable for basically any iOS app with standard UI controls - including web browsing - which a hardware button isn't. I've never seen…

No the ZuneHD doesn't have buttons for those interactions, and the ability to read out whatever I touch is more of an aid than an true interaction element.

My ideal is that we shouldn't always be aiming for items on the screen to interact with. We've traded hardware buttons for software buttons, even though the ability to recognize things like swipe now exist and are much more natural. With a button, I have to hit that exact spot. With more natural movements, like swiping, I am creating an action over a more general area. I don't have to be so exact, and therefore, I often don't need to look at the screen at all.

On the ZuneHD, it works like this, swipe right to left on the screen is skipe forward a track, swipe left to right is back. Swipe up is volume up, swipe down is volume down. Hold the right side is fast forward, hold the left side is rewind. tap the center is play/pause, tap bottom left corner is shuffle/unshuffle (though this is a visual button, it is fairly easy to hit without looking at the screen).

Unlocking a ZuneHD is the same as a WP7 (though many people haven't seen those either). You just swipe up on the lock screen and it unlocks.

With all of these interactions (excluding shuffle), you aren't aiming for a button, just a general area on the screen.

In comparison with the iPod Touch/iPhone, to unlock, you are targeting a fairly specific area at the bottom of the screen. Easy to miss the swipe area if you aren't looking. On WP7 the whole screen is the swipe area. As long as you start at the bottom, and swipe up.

Same with skipping tracks, on iPod Touch, it is a forward button on screen. You have to hit the specific spot. With the ZuneHD, you just swipe across the middle-ish area of the screen, and it will go forward the track. You aren't aiming at a specific item to interact with. It is all a very natural feeling.

This was one of my big disappointments with the iPod Touch. After the original iPod was such an amazing design for navigating and playing music, Apple told us about this great new touch interface and how we could swipe our fingers across the screen to interact, and how it was all so natural. But the swipe interaction was only on coverflow, which is somewhat useless. They missed the opportunity to make swipe a key navigation element in iOS.

I feel the same way about iOS apps today. Why do I have a back button at the top of the app. The back button slides a panel from left to right and shows me the previous content. Why am I aiming for a target at the top left (rarely comfortable if you are holding the phone in your right hand), rather than swiping across the screen and sliding the panel?

Re: A Brief Rant on the Future of Interaction Design

#113

Earlier quoted context omitted.

I would counter those sentiments with the ZuneHD experience. Most people haven't used one, but touch isn't vision focused. With the Zune in my pocket, I can unlock, skip a track, stop, play, change the volume (on the screen, not a rocker on the side). I can also try to shuffle/unshuffle, but that isn't as easy. I was actually amazed that Apple completely missed the ability to use touch when you weren't looking at the…

Agreed. This is something I was actually surprised at when I first got the HD, being a diehard physical button fanatic (had an iRiver H320, and fat Zune previously) I couldn't stand the idea of switching over to a touch interface, but I had to when my fat Zune died. Fast forward a week or two after getting the HD, I was able to control the device almost as fast as the origin Zune in my car (without looking at it). It…

Out of curiosity, because of your HD experience, did you get a WP7?

I did, and though I like it, I don't think most of the apps have that same natural feel for navigation that the HD was able to acheive.

Re: A Brief Rant on the Future of Interaction Design

#114
post #13

The article focuses on "everyday object" manipulation, but he's right about technology too: there are a wealth of common HCI tools that glass cannot accommodate. - The textual keyboard remains one of the fastest methods of text entry. It can be used without looking, offers high bandwidth, affords both serial and chorded inputs, and works well for precise navigation in discrete spaces, like text, spreadsheets, sets of…

And one more thing, voice control. Apple has a knack for refining old ideas and making it mainstream. Voice controlled computing has been available for years. Perhaps in the future many of the computer interactions for the non techie consumer will accomplished without using their fingers, swiping.

One thing that is overlooked with voice control is privacy. There's a reason why the SIRI demo videos show people using their iPhone in their own home; nobody wants to broadcast their intentions and interactions to bystanders. Even for 'innocent' commands, there is a while to go yet before talking in that strange scifi dialect (required for comprehension by computers) won't get you strange looks. Maybe with technology that picks up subvocalisations?

Re: A Brief Rant on the Future of Interaction Design

#115
post #108

Earlier quoted context omitted.

Re: Dials. I HATE, HATE, HATE the way more and more cars are doing away with the dial. Dials are awesome. Especially in cars. I can operate the dial while driving and not risk killing someone. Replacing dial controls with flush push buttons, or worse consolidated touchscreens that control virtually everything means either I don't get any control of my radio/AC/etc when I am moving or I risk running someone down becau…

Same on laptops, if i'm in a coffeshop and forgot to turn the volume down and suddenly some video starts playing at full volume, i want to be able to quickly turn down a physical dial to zero, that would take me under 0.1 seconds. Not press fn+F11 ten times which takes almost a second.

In general, I agree, but that is the use case for the mute button.

Re: A Brief Rant on the Future of Interaction Design

#116

Oki doki, so given plausible future technology let's try to brainstorm a solution that addresses the issue of tactility in interaction, I give you the ... drumroll KinBall (Kinectic ball). The Kinball would essentially be a wireless ball, like a small juggling sack (the smaller ones) that you could interact with to control devices. So the Kinball would have the following features * Gyroscope/acceleratometer so it kno…

would be interesting if it could also

* morph into different shapes depending on what it is being used for and representing.

* change its tactile qualities for different uses

* display any details anywhere on its surface (i.e. its entire surface is a screen).

...hmm, wonder if such a thing could also use a powerful gyroscope (or something else) to vary the resistance of how it can be moved through space.

Re: A Brief Rant on the Future of Interaction Design

#117
post #13

The article focuses on "everyday object" manipulation, but he's right about technology too: there are a wealth of common HCI tools that glass cannot accommodate. - The textual keyboard remains one of the fastest methods of text entry. It can be used without looking, offers high bandwidth, affords both serial and chorded inputs, and works well for precise navigation in discrete spaces, like text, spreadsheets, sets of…

> A well-made dial is almost always faster and more precise than up-down digital controls. Eight years ago I bought a microwave oven for my apartment that had a digital knob. It's a physical knob hooked to the timer, but since it's digital, it accelerates. Below one minute, each "notch" increases the time with 5 seconds, but as you go higher, each notch adds more and more time to the total until it starts adding 5 mi…

I'm really sorry, but, in this case, I think putting a time in is better than a dial. I would agree, however, that +/- is just wrong.

Re: A Brief Rant on the Future of Interaction Design

#118
The author makes a very valid point, and it would be quite interesting to see what kinds of tactile UI designs might be achieved. But I think there's an important distinction to be made in how we build tools to solve physical problems and how we build tools to solve conceptual ones.

Apart from purely remediative technologies such as Braille, I can't think of any technology from any era of human history in which conceptual information has ever been conveyed via the tactile sense. There have never been tactile clocks, tactile books, or any kind of tactile language. When human minds attempt to import ideas from the outside word, they use the eyes and ears, not the hands.

There's certainly a real problem with the UIs presented in the MS video, but it's not that they're visually-oriented. It's that they're designed to appeal to the eyes themselves, and fail to encode information in a way that's optimally suited to the mind. The aesthetics of the UIs in that video are stunningly beautiful, but I have no idea from looking at them how I would use them as tools; each notification, dialog box, and prompt for input seems fine in isolation, but when I try to conceptually 'zoom out' and understand how each function integrates into a workflow that allows me to apply my capabilities toward fulfilling my needs, I'm completely at a loss.

There seems to be an unfortunate trend toward pure visual aesthetics in the software industry today - perhaps a cargo-cult attempt to emulate some of Apple's successes - and MS seems to be suffering from it almost as badly as the Ubuntu and Gnome folks.

Re: A Brief Rant on the Future of Interaction Design

#119
post #13

The article focuses on "everyday object" manipulation, but he's right about technology too: there are a wealth of common HCI tools that glass cannot accommodate. - The textual keyboard remains one of the fastest methods of text entry. It can be used without looking, offers high bandwidth, affords both serial and chorded inputs, and works well for precise navigation in discrete spaces, like text, spreadsheets, sets of…

> A well-made dial is almost always faster and more precise than up-down digital controls. Eight years ago I bought a microwave oven for my apartment that had a digital knob. It's a physical knob hooked to the timer, but since it's digital, it accelerates. Below one minute, each "notch" increases the time with 5 seconds, but as you go higher, each notch adds more and more time to the total until it starts adding 5 mi…

Same here, I spent a long time looking for and failing to find a microwave with a knob.

I wanted two knobs - power and time, and a start button.

Instead I found myriad devices intent on offering me a plethora of buttons designed to 'defrost a medium size chicken and one potato'.

Sigh.

Re: A Brief Rant on the Future of Interaction Design

#120
post #85
post #17

I just watched the video, and typed my reactions, as I had them; no idea if this will be of interest. * * * People still travel for meetings? By plane? Wait, someone is driving the car? Thats not very productive. There are bellhops? Why are there still bellhops in the future? What do they do? Why is the screen so small? Why have a screen, if you have those perfect augmented reality glasses? 'Creating reply interface'…

I guess it's meant to depict a not so distant future. Either that, or you could criticise the Office team for not having the imagination to take it any further. Kids are still taught long division? Why? Same reason people learn it today, same reason we didn't stop the second the slide rule was invented or cheap calculators became available 20 years ago or whenever. Learning simple algorithms is important for future d…

Well - those were just quick reactions I had to the video. But, I think if I could now somehow set my own childhood educational curriculum, I don't think long division would be on it.

I don't think I know how to do long division, at the moment. I certainly haven't done it in very many years. I suspect very few people ever do it. Computers even follow different algorithms.

I would definitely agree that learning simple algorithms is important for future development. But why division? It'd be good to show kids an example, to let them see how its possible. But I wouldnt make them practice it, to internalise it.

I'd put something like 'binary search' on the general curriculum, instead of long division. I see a future where many more people are going to have to manipulate information, all the time, and I think teaching things like simple programming concepts to the general population, is probably more valuable than teaching simple arithmetic rules.

I don't know what way data manipulation technology will pan out - but I'd hope that in future, we can come up with better things to have children internalise, than simple arithmetic algorithms.

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