Earlier quoted context omitted.
> Take the most popular person in high school and get him to design social software. It would suck. Bad. Let's assume they had the technical skills to do it, why do you think it would suck?
Let's assume they had the technical skills to do it So basically a nerd with social skills?
Whereas the technical skill required to build a basic electronic social network is "can you dial a phone?" Been that way for sixty years and more. For a dramatic musical rendition of the social networks designed by your parents (oh, wait, I mean your grandparents, maybe even your great-grandparents, how time flies) watch the first ten minutes of Bye Bye Birdie. Ooh, look, a video:
http://www.youtube.com/watch?v=gKhR8QtQ4do
(I was never a fan of Bye Bye Birdie, by the way, but you can't forget that number once you hear the darn thing.)
Now, these days every eight-year-old has mastered a far greater technical challenge: Mobile text messaging. That's a better social technology because you don't have to talk, or say "hello" or "goodbye", or avoid communicating in seventeen directions at once.
There are things Twitter and Facebook can do that can't be done with chains or trees built on one-to-one texting, but I'm not sure any of them are more social. (Is anything more social than the game of phoning people and asking them to relay messages?) Really, the point of these higher-tech "social networks" is that they fill a gap by letting you be barely social and yet still be present in a bunch of people's lives. I can follow your tweets without you even knowing. I can add Facebook "friends" and then basically ignore them most of the time. I can be "introduced" to a friend-of-a-friend on Facebook without any of the real stress of even talking to them, let alone meeting them in person.