A Brief Rant on the Future of Interaction Design
81–90 of 156 posts
Re: A Brief Rant on the Future of Interaction Design
#82I can't help but think that the success of the iPhone and iPad has caused a big step back in usability among devices that try to copy them. Two similar examples: Garmin's newer aircraft GPS units have touch screens instead of knobs and buttons. The iPad has proven very popular among pilots. I can see why Garmin would decide that "touch is the future." But, while I'm flying an airplane, for my money I'd rather have kn…
I would counter those sentiments with the ZuneHD experience. Most people haven't used one, but touch isn't vision focused. With the Zune in my pocket, I can unlock, skip a track, stop, play, change the volume (on the screen, not a rocker on the side). I can also try to shuffle/unshuffle, but that isn't as easy. I was actually amazed that Apple completely missed the ability to use touch when you weren't looking at the…
Fast forward a week or two after getting the HD, I was able to control the device almost as fast as the origin Zune in my car (without looking at it). It just felt somewhat natural, the way the placed the buttons. Didn't put too much thought on whether or not the positioning was partially intended for quick use.
Re: A Brief Rant on the Future of Interaction Design
#83What about the rest of our capabilities using our other senses (sound, smell, taste)? Does anybody think that we will incorporate them into future interfaces more?
Sound probably. But I doubt smell and taste would ever play large roles in UI design - it isn't a huge part of how we interact with the world aside from the obvious bits about eating.
Say I want to buy some flower for my spouse, at my the whims of my thoughts, a smattering array of flower images get into my head. I "wander" to the one I think my spouse would like, and when I feel like I want to smell it, I do. I'd then decide "Yes, buy it", and the order gets sent.
Re: A Brief Rant on the Future of Interaction Design
#84I can't help but think that the success of the iPhone and iPad has caused a big step back in usability among devices that try to copy them. Two similar examples: Garmin's newer aircraft GPS units have touch screens instead of knobs and buttons. The iPad has proven very popular among pilots. I can see why Garmin would decide that "touch is the future." But, while I'm flying an airplane, for my money I'd rather have kn…
Re: A Brief Rant on the Future of Interaction Design
#85I just watched the video, and typed my reactions, as I had them; no idea if this will be of interest. * * * People still travel for meetings? By plane? Wait, someone is driving the car? Thats not very productive. There are bellhops? Why are there still bellhops in the future? What do they do? Why is the screen so small? Why have a screen, if you have those perfect augmented reality glasses? 'Creating reply interface'…
Kids are still taught long division? Why?
Same reason people learn it today, same reason we didn't stop the second the slide rule was invented or cheap calculators became available 20 years ago or whenever. Learning simple algorithms is important for future development.Re: A Brief Rant on the Future of Interaction Design
#86I definitely agree with the article. Pictures under glass do feel weird.
Re: A Brief Rant on the Future of Interaction Design
#87Excellent Post. More of that please. I think some sort of HUD in glasses will be the future. Doesnt take up much space (presumably) and allows for rich gesture interaction (like whats already possible with Kinect)
Kinect is an excellent example of what the author thinks it's wrong with the vision. It provides absolutely no sensory feedback.
>There was a section on Waving Hands In The Air interfaces, but I cut it. (Tho I liked the phrase "nut-punch to your proprioceptive senses".)
Re: A Brief Rant on the Future of Interaction Design
#88Earlier quoted context omitted.
I think Kinects/distance detectors are still very young technology. Imagine how far it could be pushed with just engineering. A very high resolution detector could identify facial expressions, smiles, grimaces, smirks, a whole gamut of emotional inputs. Push the resolution even higher and you could use iris movements to zoom in and out based on what the user is trying to look at. Voice control was omitted from the vi…
That research and engineering is already underway: http://www.youtube.com/watch?v=JHL5tJ9ja_w
The plan seems to be to make more RGBZ CMOS chips (cameras with range sensors built in). Once the R&D is more available we will start seeing more than just Kinects and engineering improvements (like the Megapixel race to get more and more in smaller form factors).
Re: A Brief Rant on the Future of Interaction Design
#89This was similar to my own reaction [0], that these concept videos don't look far enough forward. And, maybe because I'm just a born contrarian, as the world moves toward touch-based direct-manipulation paradigms, I've personally been moving toward a more tactile, indirect paradigm. I recently bought a mechanical-switch keyboard, for example, that I'm growing more and more fond of every day. I've also started looking…
I really dislike the lack of tactile feedback on touch devices, as well. There's technology out there to /provide/ tactile feedback on these devices - but it hasn't been rolled out to anything consumer yet, that I'm aware of. I can't wait for it: http://thenextweb.com/apple/2010/10/29/electrostatic-feedbac...
Re: A Brief Rant on the Future of Interaction Design
#90I just watched the video, and typed my reactions, as I had them; no idea if this will be of interest. * * * People still travel for meetings? By plane? Wait, someone is driving the car? Thats not very productive. There are bellhops? Why are there still bellhops in the future? What do they do? Why is the screen so small? Why have a screen, if you have those perfect augmented reality glasses? 'Creating reply interface'…