Earlier quoted context omitted.
Well, with sufficiently advanced computers, your simulations can run as fast or your cyborgs think as fast as the plot demands. Many video games are and always have been pushing limits. So you'd expect many them to barely run on their contemporary hardware. (A notable exception is Tetris. Thanks to being invented by people on obsolete Soviet computers, no western computer ever had any trouble running it.) > With the…
> Well, with sufficiently advanced computers, your simulations can run as fast or your cyborgs think as fast as the plot demands. We've reached the edges of Moore's Law. We're starting to see the horizon where "sufficiently advanced computers" end. You might be fine with plots playing fast and loose with physics limitations and optimistically still believe tomorrow's computers will be "magic". I'm just saying that it…
Even present day chips are already much faster than neurons. Oversimplified: our transistors work at (the same order of magnitude as) the speed of light; while neurons work at (the same order of magnitude as) the speed of sound.
As far as we can tell, we can just use more and more transistors in parallel, and will eventually get something that can probably run a mind much faster than a human brain can. I have no opinion on whether that's actually the case, but it seems a plausible enough assumption for a story.
> Just like the bad human trope, it ignores that most transistors are highly specialized (an FPU is not a GPU is not a general purpose CPU).
You are right for CPU-type workloads. But if your story take how present day GPUs run present day neural nets, and extrapolates from there, you could very plausibly have an architecture that runs general intelligence, uses most of its transistors most the time, but the hardware looks extremely specialised for one very specific type of computation.
(I suspect that it is battery-energy consumption and waste heat consideration that will make us not use most transistors powering our cyborgs most of the time.
We have already been seeing dynamic frequency scaling with CPUs for ages even on Desktop. Smartphones made these energy considerations even more of a priority.)
> We're talking about extremely arbitrary programs from stories that are being done for the first time ever. "Hacks" that no one has ever done before. "Holodeck simulations" built in magic amounts of time just on a couple of spoken sentences.
Doesn't sound magic at all to me. Today Dall-E 2 already produces awesome images from short descriptions, and GPT-3 can produce stories. Building a complete holodeck simulation is a straightforward extrapolation. (Yet again, I don't know whether in reality there will be a smooth road from today's technology. But it's more than plausible enough for fiction.)
The Halting Problem doesn't apply to these kinds of things at all. Dall-E 2 and GTP-3 aren't even Turing complete.
> [...] but I've also started to feel like most of them are written by people that have never faced the contemporary realities of computer programming [...]
That's most likely true for most authors, yes.