He's one of the reasons a whole lot of good people left the games industry, and continue to leave.
Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
41–50 of 370 posts
Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#42Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#43Or, you know, invested in building games where people retrospectively assess their time spent with the game as enriching rather than exploitative.
That's nice and all but it'll be the last thing your studio does if you didn't think about monetization. Why is "have a business model" so controversial?
Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#44Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#45Yeah, this is gross. He has a point that when you are selling a game, you're in it for a non-zero amount of profit, so you do have to think about compulsion and keeping people coming back to the game - if people aren't drawn back over multiple sessions then they're going to walk away thinking they spent money for 2 minutes of playtime and they'll be upset. But the context of the question was moving monetization earli…
The solution to that is to git gud and build a game that's actually enjoyable to play, not wireheading players with dirty tactics.
Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#46Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#47This seems like a click bait title to me, he "technically" uses those words, but the article seems a lot more sensible to me than inflammatory. We should definitely be thinking through sales/marketing when building games just like we do when building software. Not sure why you wouldn't be. Edit to add: This rings true even when you decide "not a priority this time", that's still thinking it through
Counterpoint: Minecraft did essentially zero marketing and is monetized only in the sense that you need an account to log in (which is easily bypassed for single player) and it was/is the biggest and most valuable game of all time.
Is it though? Yes, it did sell the most copies of any game ever, but how are you justifying to call it "the most valuable"?
Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#48Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#49Earlier quoted context omitted.
> Or, you know, invested in building games where people retrospectively assess their time spent with the game as enriching rather than exploitative. The most profitable franchises have not done this. It's all timesinks, pay-to-win, and microtransactions.
The maximization of profit over everything else is the cause of much suffering.
Re: Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO
#50Yeah, this is gross. He has a point that when you are selling a game, you're in it for a non-zero amount of profit, so you do have to think about compulsion and keeping people coming back to the game - if people aren't drawn back over multiple sessions then they're going to walk away thinking they spent money for 2 minutes of playtime and they'll be upset. But the context of the question was moving monetization earli…
are you suggesting that game dev labor should be valued by society in other ways than via the market? the market finds that this type of monetization is more profitable. why does HN turn anti-capitalism when it comes to games?
There's more reasons for a game to exist besides making big bucks.