Earlier quoted context omitted.
To be clear, I deleted that comment because it was inaccurate. GLSL has break, continue, and return, which are flow-control statements. It excludes goto, and my explanation for why it excludes goto is probably incorrect (but I don't have time today to rabbit-hole on why goto was excluded or why the SIMD architecture can support break and continue just fine while excluding goto). > In case of sequential machines, I do…
Maybe it was inaccurate but I got what you were trying to say -- that "incoherent execution" is difficult on SIMD machines. > You may be interested to consider how incredibly complex the modern x86 architecture is to implement because it supports sequential program execution as a core invariant principle. As a result, modern computers (which strive to be faster than a PDP-11) have to do a massive amount of work to pa…
History is arbitrary but not random, and it's fun to think about how things might have been different if the first machines started embarrassingly parallel with follow-up work to consolidate the data instead of embarrassingly centralized with us now in the era of how to make the monoliths fast. It's interesting to think about what's "ideal" about a machine that supports arbitrary jumps (and the global address space that demands, and the sequential execution necessary to prevent decoherence, and the memory protection demanded because some addresses are not executable code and should never be executed, etc., etc.).