This kind of highlights a subtle interactive design or user experience component of the Trolley problem. Part of the Trolley Problem is that the choice is between an action or inaction. But these problems, or the first one at least, have two buttons. So you're making a choice. Yeah, some might argue it's a technicality. But what if you put the Do Nothing choice on a timer? What if you made it an asynchronous "Problem…
I think this is a really good point. Definitely makes inaction feel like a choice, which is fundamental to the problem
I maintain that the real answer to the trolley problem involves an overwhelming personal struggle that is so traumatizing that it transforms the hypothetical subject into a vigilante -- a hero who devotes themselves to carrying out personal justice against the nefarious evil-doers who keep setting up these trolley problems. The problem is the Joker, ergo the solution is Batman. Dismissed!