Earlier quoted context omitted.
All ads are trash. They do not aspire to art - only to hook the viewer with a few seconds of nonsense. Ad people are perfectly aware of this. Just compare any ad with, for instance, Shindler's List. or Blade Runner. One has a single, cute, memorable tagline. The other is a monumental effort of style, atmosphere, meaning. If you don't trivialize art to mean "anything pretty", then of course advertisements aren't art.
They're not art (typically) they're design—they exist to solve a problem. They're not all trash, sometimes they're rather brilliant solutions to selling a product or service or experience (of course they're still selling). Don't fall into the Is Not For Me = Trash line of thinking. It's intellectually lazy.
Creativity doesn't need a muse. It needs a drill sergeant.
41–50 of 56 posts
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#42Earlier quoted context omitted.
To say Art isn't Art unless it's the highest form of art is silly. Is the work of a great comic book artist not art because it isn't Picasso?
A comic book is so far above an ad as to make the comparison silly.
Art is supposed to be emotionally engaging. What does a comic book do better?
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#43Earlier quoted context omitted.
They're not art (typically) they're design—they exist to solve a problem. They're not all trash, sometimes they're rather brilliant solutions to selling a product or service or experience (of course they're still selling). Don't fall into the Is Not For Me = Trash line of thinking. It's intellectually lazy.
Hm. Trash has a dozen meanings. I guess I would say, its trash in the use-once, disposable sense. Nobody thinks their ad is going to be timeless.
However, what about Apple's 1984 ad? Or the BMW mini-movie advertisements they ran about 6 years ago?
There are some incredibly cool concept ads out there. They usually are not the ones broadcast, but if you watch the end of the year awards for the industry, there are some very creative minds working there. (And creating some impressive work).
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#44If you need to pump out a high volume of moderately creative trash, then working in factory conditions makes sense. If you need to foster actual creativity, if you have a desire to build things that touch people's lives and that people will talk about and be inspired from then perhaps less so. The caveat that real artists ship is still in effect of course.
I don't buy that at all. It's impossible to look at the success The Richards Group has had and conclude it's all "moderately creative trash". More to the point it's insulting to the people who did that work. If there's a lesson here for the HN community I think it's that there's more than one way to do things. You bristle at the idea of punching a clock and accounting for your time in 15 minute increments. So you sho…
Advertisements are perhaps the shortest lived, least substantive, and least impactful creative works.
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#45If you need to pump out a high volume of moderately creative trash, then working in factory conditions makes sense. If you need to foster actual creativity, if you have a desire to build things that touch people's lives and that people will talk about and be inspired from then perhaps less so. The caveat that real artists ship is still in effect of course.
When it comes to producing amazing work, quantity beats quality. That is, it's better to produce 100 things and throw away 99 than it is to sit around a perfect 1. In the end the quality will be higher. http://russelldavies.typepad.com/planning/2007/02/quantity_e...
Shockingly there's more to art than a trite truism. If you want to acquire skill, go for quantity. But after that, if you want to become a master, if you want to impact people's lives in a way they appreciate and care about you'll need more than skill, you'll need inspiration.
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#46Earlier quoted context omitted.
How are agencies threatened by Google and Facebook? They aren't creative ad agencies. They provide publishing media (Google's AdWords, PPC ads, Facebook ads, fan pages, etc) and tools (Google Analytics) that agencies use to advertise more effectively. If anything, I'd say Google, Facebook and the like are helping ad industry grow.
Simultaneously the print industry is dying. Ad agencies are not used to the new mediums. You can advertise on Google and Facebook without the overhead of designers and rich media production. Big old agencies are cutting staff and outsourcing to smaller "techy" shops. The number of total employed and revenue may have fallen, I haven't seen the numbers. Either way, there will be significant reorganization of the indust…
And believe me, the ad industry has known about brain science since the 1920s. Google "A Century of the Self" and Edward Bernays. And direct marketing has had astounding data mining capabilities for decades ("Being Direct" by Lester Wunderman is a good reference here).
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#47Is this why the ad industry is getting eaten for lunch by Google/Facebook?
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#48Some writers have this attitude too, saying they keep fixed hours when they must be at the typewriter, whether they feel like it or not. [Note: this is successful writers, who publish regularly - some might call them hacks, like Stephen King. Hobbyist writers don't need this.] There's an old writer's saying that nicely sums this up:
Inspiration strikes he who is at the typewriterRe: Creativity doesn't need a muse. It needs a drill sergeant.
#49I get the feeling advertising is a very "pure" industry, by which I mean its business model is pretty well set, and widely understood: take "creative" people, put them in offices, sell their services. Compare that to the software industry: Who is the software for? Will we charge for it, and if so, how much? What is possible and what is impossible? How long will it take? What's the most important part? In software, th…
Those factors can change quickly depending on news and current affairs, someone beating you to an original idea, technological changes and business changes (mergers, new services/products becoming the focus).
Software development, by your metrics, is very similar. Instead of selling marketing people, you're selling programmers.
Re: Creativity doesn't need a muse. It needs a drill sergeant.
#50The other plausible reason for strict work conditions that comes to mind is for highly collaborative jobs. Jobs where you're not paid to work on your own and produce result X, but rather, you're paid to be part of a team, continually bouncing ideas off each other to produce result Y. I guess it would be similar to pair programming -- with more than 2 people involved.
Other than the reasons above, I can't see much reason for forcing people to work in a strictly-enforced rule-based workplace. Have I missed something?