Let's delay arguments about whether one should change fonts or not [0] and think about crowdfunding applied to design work. We should be more interested in whether this will work, and why or why not.
Last summer, Hyperakt [1] crowd-funded a beautiful radial depiction of the 2010 World Cup brackets [2]. I paid $25 for a great poster [3], and now Deroy has a new fan.
That project worked for the same reason all Kickstarter projects work: if the project succeeds, users and producers exchange money for goods. If the market doesn't validate your project, consumers aren't committed to pay and producers don't reap any benefits. This is a great model for project planning and idea validation.
On the other hand, this project extracts consumer rents immediately. If Fabrizio doesn't hit the $220k goal [4], users only get an option to purchase a license for $100 minus their contribution. No repercussions for the producer--he gets paid regardless. This is fine for licensing an existing font, but it sucks for spec work or otherwise non-existent work.
I'm sure everyone has a few questions about the amount he's charging. [5] However, we should focus on how Kickstarter provides a consumer-friendly market while this project exists on a producer-friendly market. These are some great introductory economic concepts.
EDIT: actually, each market has its own benefits. With Kickstarter, you can obtain market validation for free (or cheap). With IndieGogo, you can guarantee payment on existing products.
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[0] I took an hour to switch from Monaco to Anonymous Pro; now I wish I hadn't wasted that hour but at least I'm set for life.
[1] http://hyperakt.com/
[2] http://www.kickstarter.com/projects/hyperakt/2010-world-cup-...
[3] Even more beautiful after La Furia Roja took the Cup!
[4] Btw: ouch.
[5] Are we paying for the 4 years of work he's put in? Hasn't he made money from other licenses already? There are probably some obvious answers I'm missing out on.