Earlier quoted context omitted.
The C64 was a money spinner from Commodore all through the 80s and early 90s. It's their Apple 2 which kept Apple afloat with the grandiose Mac boat anchor which didn't actually make any money for Apple until Steve came back. The Amiga range was never really profitable for Commodore the way it should have and Jack would have released the A600 in 1985 which is exactly what was needed then.
Tramiel and his sons and a big portion of the team around him at Commodore had their chance to make rock bottom price 16-bit machines after they left Commodore. That's what the Atari ST was. I loved mine, but it was no C64 in terms of market success. While it initially outsold the Amiga (because it came out earlier and cheaper) it plateaued and then lagged behind once the A500 came out. And both platforms hardly sold…
The Rise and Fall of 6502 Gaming (2020)
11–20 of 40 posts
Re: The Rise and Fall of 6502 Gaming (2020)
#12The last two paragraphs make it sound like the C64 was the last successful product that Commodore made before imploding, and claim that Commodore never recovered after Tramiel left in early 1984. But, as anyone who was around then knows, this is not the case, because the most successful Amiga model, the Amiga 500, came out three years later, in 1987. Saying that Commodore was finished in 1984 seems like a gross overs…
The C64 was a money spinner from Commodore all through the 80s and early 90s. It's their Apple 2 which kept Apple afloat with the grandiose Mac boat anchor which didn't actually make any money for Apple until Steve came back. The Amiga range was never really profitable for Commodore the way it should have and Jack would have released the A600 in 1985 which is exactly what was needed then.
Re: The Rise and Fall of 6502 Gaming (2020)
#13Earlier quoted context omitted.
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them. Four million units for the Ataris in the U.S. versus 5.7 million for the C-128 worldwide. Seems pretty significant to me, especially compared with other 8-bit computers that people are always talking about on HN: - BBC Micro: 1.5 million - Sinclair ZX: 5 million - Apple ][: 4 million
Sure, let's shoehorn in lots of random computers from overseas. BBCs only sold to schools and education but not to most parents as they were too expensive. ZX Spectrums were Z80 based which isn't a 6502 processor. Apple 2 is mentioned in the article.
Re: The Rise and Fall of 6502 Gaming (2020)
#14Earlier quoted context omitted.
Tramiel and his sons and a big portion of the team around him at Commodore had their chance to make rock bottom price 16-bit machines after they left Commodore. That's what the Atari ST was. I loved mine, but it was no C64 in terms of market success. While it initially outsold the Amiga (because it came out earlier and cheaper) it plateaued and then lagged behind once the A500 came out. And both platforms hardly sold…
I have heard that the Atari ST was popular for music production into the 1990s.
built-in MIDI ports, low price, high quality paper white monochrome monitor, mac-like GUI, tight low latency timing (single tasking OS until the early 90s -- straight from the interrupt to the subroutine do not pass go).
Cubase and Logic both had their origin there and are still around.
Myself, my mom and dad wouldn't spring for synthesizers for me, despite my mom being a music teacher. So I collect them (and Ataris) now but they just collect dust :-)
Re: The Rise and Fall of 6502 Gaming (2020)
#15The combination of the excellent interrupt responsiveness of the 6502 with a display chip of that caliber is pretty cool. Too bad it wasn't a market success really.
The SNES is also pretty damned amazing (yeah, 65816, but close enough)
Re: The Rise and Fall of 6502 Gaming (2020)
#16The article makes it sounds like it was difficult to update the AppleII screen so that there was no flicker. It was not difficult. We had plenty of time. I seem to recall we could flip between two different high res screens and so we drew on the hidden one and then flipped to the other one when the vertical blank interrupt occurred. Also, we rarely had to update the entire screen all at once. Both the Apple and C64 h…
Re: The Rise and Fall of 6502 Gaming (2020)
#17Author seems to tie things off after the C64 era, but the 6502 had a lot more to give. The penultimate video gaming on the 6502 is IMHO the Atari Lynx. 6502 + almost Amiga-esque (David Morse of Amiga fame was involved) custom graphics processor that could do 4096 colours, unlimited sprites, hardware multipliers and dividers, bunch of custom processing stuff to augment the CPU The combination of the excellent interrup…
Re: The Rise and Fall of 6502 Gaming (2020)
#18Earlier quoted context omitted.
I have heard that the Atari ST was popular for music production into the 1990s.
Yeah, was the combination of: built-in MIDI ports, low price, high quality paper white monochrome monitor, mac-like GUI, tight low latency timing (single tasking OS until the early 90s -- straight from the interrupt to the subroutine do not pass go). Cubase and Logic both had their origin there and are still around. Myself, my mom and dad wouldn't spring for synthesizers for me, despite my mom being a music teacher.…
Re: The Rise and Fall of 6502 Gaming (2020)
#19The article makes it sounds like it was difficult to update the AppleII screen so that there was no flicker. It was not difficult. We had plenty of time. I seem to recall we could flip between two different high res screens and so we drew on the hidden one and then flipped to the other one when the vertical blank interrupt occurred. Also, we rarely had to update the entire screen all at once. Both the Apple and C64 h…
And I have no idea what you mean by "C64 had awkward graphics." It integrated ideas already present in the Atari computers, with some advantages and some disadvantages. Both those platforms utterly crushed the primitive graphics and "sound" available on the Apples, with their hardware sprites, fine scrolling, redefinable character sets, and multichannel sound. The Ataris also used intelligent, daisy-chainable peripherals.
Re: The Rise and Fall of 6502 Gaming (2020)
#20Earlier quoted context omitted.
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them.
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them. Four million units for the Ataris in the U.S. versus 5.7 million for the C-128 worldwide. Seems pretty significant to me, especially compared with other 8-bit computers that people are always talking about on HN: - BBC Micro: 1.5 million - Sinclair ZX: 5 million - Apple ][: 4 million