Earlier quoted context omitted.
Thank you, I'm so tired of 15 minute videos for something that can explained in text and images that can be read in one minute.
Star Wars is set in a remote galaxy where a civil war is taking place. Rebels, led by Princess Leia, are fighting against a baddy called Darth Vader and his Imperial forces. Leia steals some Imperial blueprints for a deadly weapon called the Death Star but she is then captured by Imperial forces so... .. yes, text is great, but video can, too, be great, whether it's explaining something fictional or not. Different st…
Super Mario Bros warp zones were intended to work slightly differently [video]
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Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#32Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#33Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
No. My philosophy has always been, if you want to play less of the game, why are you even playing it to begin with? :) So I just don't use them.
Needless to say, SMB isn't most games. It's the type of game you play again and again. And it does not natively include any game save or password system. The warp zones transform it from an hours-long marathon to something you can play through during an episode of your least-favorite Saturday cartoon.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#34For those who can't watch the video or just want a text summary: The underground 1-2 level is supposed to stop scrolling as soon as the mundane return-to-surface pipe comes onto the right edge of the screen. (Unless you're walking on the ceiling.) But because of a programming error, it keeps scrolling, revealing that the warp zone room is there. It was originally intended to be a much more hidden secret than it turne…
Here Y is the vertical position of Mario (0--> on top of the level). So, one bug is: there was supposed to be a scroll stop unless Mario was on top of the level. Because you can scroll the screen while not on top of the level produces the -1 level bug where you scroll Mario through to the warp zone with some junk in a certain memory location.
The memory location is corrupted because they set a boolean flag with an increment operation, which of course causes an overflow instead of setting a zero to a 1. (EDIT: I misunderstood this point, see discussion below)
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#35Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
Or if you want to get more lives for the later levels, you might want to play through easier early levels to stock up.
It's not exactly disincentives for warping, it's incentives for not-warping.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#36I wonder if this kind of obsessive analysis of popular NES-era games will end in a couple decades, as the people who grew up in the console's heyday grow too old; or if they'll continue because interest in these particular games transcended a particular generation (and they're simple enough for people to really take them apart).
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#37I wonder if this kind of obsessive analysis of popular NES-era games will end in a couple decades, as the people who grew up in the console's heyday grow too old; or if they'll continue because interest in these particular games transcended a particular generation (and they're simple enough for people to really take them apart).
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#38I wonder if this kind of obsessive analysis of popular NES-era games will end in a couple decades, as the people who grew up in the console's heyday grow too old; or if they'll continue because interest in these particular games transcended a particular generation (and they're simple enough for people to really take them apart).
Granted, this is already niche content, and it will continue to be going forward. But I bet a lot of people watching those videos weren't even born when SMB came out or have even used an NES.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#39Earlier quoted context omitted.
Thank you, I'm so tired of 15 minute videos for something that can explained in text and images that can be read in one minute.
But how else would we make $300k a year on YouTube?
Video is a nice relaxing medium with video and audio.
Some prefer it others prefer text, I prefer both depending on where I am.
Guess what I prefer on the couch
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#40Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
No. My philosophy has always been, if you want to play less of the game, why are you even playing it to begin with? :) So I just don't use them.
Not everyone games the same way. For many people, cheats add to the experience, they don't detract from it.