For those who can't watch the video or just want a text summary: The underground 1-2 level is supposed to stop scrolling as soon as the mundane return-to-surface pipe comes onto the right edge of the screen. (Unless you're walking on the ceiling.) But because of a programming error, it keeps scrolling, revealing that the warp zone room is there. It was originally intended to be a much more hidden secret than it turne…
Thank you, I'm so tired of 15 minute videos for something that can explained in text and images that can be read in one minute.
Super Mario Bros warp zones were intended to work slightly differently [video]
21–30 of 108 posts
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#22Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#23Earlier quoted context omitted.
I think you've glossed over the most significant bug, which is that for no apparent reason at all the Scroll Unlocker increments the Warp Zone Control value, which configures the 2,3,4 warpzone to instead function as the World 5 Warpzone. If you don't get properly into the warpzone (which triggers the proper warpzone object), this is what causes it to function as a World 5 Warpzone, whereas the other bug is the one t…
> Also, the video has a lot of info about how levels are constructed in Mario in general, which I found very informative. If you'd like a lot more on this kind of topic, check out the book "I Am Error" by Nathan Altice (published by MIT Press; don't buy from Amazon). It goes into a bunch of detail about how the NES hardware worked and how specific games used it.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#24Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
No. My philosophy has always been, if you want to play less of the game, why are you even playing it to begin with? :) So I just don't use them.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#25I love how deep analysis finds stuff like this even nearly 40 years after a game's release. I hope we in the Guitar Hero II/Rock Band scene can reach that point someday.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#26For those who can't watch the video or just want a text summary: The underground 1-2 level is supposed to stop scrolling as soon as the mundane return-to-surface pipe comes onto the right edge of the screen. (Unless you're walking on the ceiling.) But because of a programming error, it keeps scrolling, revealing that the warp zone room is there. It was originally intended to be a much more hidden secret than it turne…
Thank you, I'm so tired of 15 minute videos for something that can explained in text and images that can be read in one minute.
.. yes, text is great, but video can, too, be great, whether it's explaining something fictional or not. Different strokes for different folks.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#27I love how deep analysis finds stuff like this even nearly 40 years after a game's release. I hope we in the Guitar Hero II/Rock Band scene can reach that point someday.
...links? =]
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#28Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#29I was expecting typical youtube "you won't believe THIS!" but it was actually really informative, as someone without knowledge of how they stored levels in SMB1.
My only beef is the NES focus on the Behind the Code series. I'd love to see some Sega Genesis games get broken down like that.
Re: Super Mario Bros warp zones were intended to work slightly differently [video]
#30I wonder if this kind of obsessive analysis of popular NES-era games will end in a couple decades, as the people who grew up in the console's heyday grow too old; or if they'll continue because interest in these particular games transcended a particular generation (and they're simple enough for people to really take them apart).
The day people stop studying ancient religious texts is the day people stop studying Mario ROMs.