The Rise and Fall of 6502 Gaming (2020)
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The Rise and Fall of 6502 Gaming (2020)
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Re: The Rise and Fall of 6502 Gaming (2020)
#2But, as anyone who was around then knows, this is not the case, because the most successful Amiga model, the Amiga 500, came out three years later, in 1987.
Saying that Commodore was finished in 1984 seems like a gross oversimplification at best.
Re: The Rise and Fall of 6502 Gaming (2020)
#3Atari 400/800 GTIA & ANTIC were a massive improvement over the TIA in the VCS and came to market in 1979 more than 2 years before C64.
Atari 8-bit had better colour than the C64 (palette of 128). C64 had much better sprites, but Al Charpentier had the benefit of seeing what had been already been done by Atari.
Re: The Rise and Fall of 6502 Gaming (2020)
#4The last two paragraphs make it sound like the C64 was the last successful product that Commodore made before imploding, and claim that Commodore never recovered after Tramiel left in early 1984. But, as anyone who was around then knows, this is not the case, because the most successful Amiga model, the Amiga 500, came out three years later, in 1987. Saying that Commodore was finished in 1984 seems like a gross overs…
Re: The Rise and Fall of 6502 Gaming (2020)
#5The article completely omits any mention of the Atari 8-bit computers which used 6502. It skips from Atari VCS/2600 to C64. Atari 400/800 GTIA & ANTIC were a massive improvement over the TIA in the VCS and came to market in 1979 more than 2 years before C64. Atari 8-bit had better colour than the C64 (palette of 128). C64 had much better sprites, but Al Charpentier had the benefit of seeing what had been already been…
Re: The Rise and Fall of 6502 Gaming (2020)
#6The article completely omits any mention of the Atari 8-bit computers which used 6502. It skips from Atari VCS/2600 to C64. Atari 400/800 GTIA & ANTIC were a massive improvement over the TIA in the VCS and came to market in 1979 more than 2 years before C64. Atari 8-bit had better colour than the C64 (palette of 128). C64 had much better sprites, but Al Charpentier had the benefit of seeing what had been already been…
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them.
Four million units for the Ataris in the U.S. versus 5.7 million for the C-128 worldwide.
Seems pretty significant to me, especially compared with other 8-bit computers that people are always talking about on HN:
- BBC Micro: 1.5 million
- Sinclair ZX: 5 million
- Apple ][: 4 million
Re: The Rise and Fall of 6502 Gaming (2020)
#7The article completely omits any mention of the Atari 8-bit computers which used 6502. It skips from Atari VCS/2600 to C64. Atari 400/800 GTIA & ANTIC were a massive improvement over the TIA in the VCS and came to market in 1979 more than 2 years before C64. Atari 8-bit had better colour than the C64 (palette of 128). C64 had much better sprites, but Al Charpentier had the benefit of seeing what had been already been…
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them.
Re: The Rise and Fall of 6502 Gaming (2020)
#8Earlier quoted context omitted.
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them.
All the Atari 8-bit computers sold way less than Commodore 128s sold so there's hardly any value in mentioning them. Four million units for the Ataris in the U.S. versus 5.7 million for the C-128 worldwide. Seems pretty significant to me, especially compared with other 8-bit computers that people are always talking about on HN: - BBC Micro: 1.5 million - Sinclair ZX: 5 million - Apple ][: 4 million
Re: The Rise and Fall of 6502 Gaming (2020)
#9I seem to recall we could flip between two different high res screens and so we drew on the hidden one and then flipped to the other one when the vertical blank interrupt occurred. Also, we rarely had to update the entire screen all at once.
Both the Apple and C64 had awkward graphics, but graphics speed was not a concern. The issue was more often disk storage and access speed, and of course memory limitations.
The thing I am most proud of as a programmer is I wrote an emulator of AppleII graphics for the C64 so we could reuse the art from the Apple version of the game. It was just barely fast enough.
Re: The Rise and Fall of 6502 Gaming (2020)
#10The last two paragraphs make it sound like the C64 was the last successful product that Commodore made before imploding, and claim that Commodore never recovered after Tramiel left in early 1984. But, as anyone who was around then knows, this is not the case, because the most successful Amiga model, the Amiga 500, came out three years later, in 1987. Saying that Commodore was finished in 1984 seems like a gross overs…
The C64 was a money spinner from Commodore all through the 80s and early 90s. It's their Apple 2 which kept Apple afloat with the grandiose Mac boat anchor which didn't actually make any money for Apple until Steve came back. The Amiga range was never really profitable for Commodore the way it should have and Jack would have released the A600 in 1985 which is exactly what was needed then.
I loved mine, but it was no C64 in terms of market success. While it initially outsold the Amiga (because it came out earlier and cheaper) it plateaued and then lagged behind once the A500 came out. And both platforms hardly sold anything at all, in the grand scheme of things.
The mid and late 80s home computer market was a very different place from the early 80s. His product development and sales style didn't do him any favours from 1985 on.