In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.
Sorry for offtopicness, but could you please stop creating accounts for every few comments you post? We ban accounts that do that. I don't want to ban you, because your comments (with this account) are good. This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html . You needn't use your real name, of course, but for HN to be a community, users need some identity for other users to relate to. O…
The Rise and Fall of Neumorphism
11–20 of 35 posts
Re: The Rise and Fall of Neumorphism
#12Not only is it (obviously) less distinct than a border or an edge where color changes, it breaks outside the visual box model of the page due to spreading outside the element's grid placement, which makes everything look less distinctly part of a grid. box-shadow, when relied on to distinguish edges, is anathema to the human visual system in an unconsciously subtle way. It's fit for light touches that add onto an already clear and accessible design but never for relying on to achieve clarity or accessibility.
We realized this during the flat design era but then proceeded to overshoot things pretty far until exterminating shadows became a hot trend. Now there's a backlash, of which 'neumorphism' is the apex, which swings things too far back in the other direction. Just keep shadows light and use them sparingly, it's not too hard.
Re: The Rise and Fall of Neumorphism
#13Re: The Rise and Fall of Neumorphism
#14Earlier quoted context omitted.
Oh god... you reminded me how much I miss skeuomorphism. Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question. Now all OS GUIs feels completely the same. As if there is a War on Aesthetics and art treated as an infection to get removed.
I understand why trends have moved away from skeuomorphism. It's inefficient to have image assets for every inch of the screen, and it adds more visual noise to parse for the user. Also it was easier to deliver these types of designs in high quality when there was exactly one screen size/aspect ratio to support. At the same time, I was making apps during the skeuomorphic period, and it was a lot of fun! We used to po…
With modern GPUs pushing bitmaps is actually far more efficient than drawing shapes.
> it adds more visual noise to parse for the user
On the contrary. It gives better visual cues on where to find what you need. Also noise is actually good in some cases. I have a blue noise background for my terminals which tremendously helps with eyestrain.
Re: The Rise and Fall of Neumorphism
#15It's a terrible design system, it looks like you took a perfectly good interface, draped a table cloth over it, and pushed it upwards so you have this weird silhouette feature going on.
Re: The Rise and Fall of Neumorphism
#16In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.
This is a good take, actually. Especially in light of how so many corporations are using that strange design language with elongated/disproportioned bodies of people (I forget the name of it). Creativity in this domain is undervalued.
Re: The Rise and Fall of Neumorphism
#17Neumorphism had no grounding besides "what would trend on Dribbl that finally feels like a movement after years of iOS 7 aesthetic leading the way?"
That isn't a design problem.
"pure white background with overly dark blue", and neuomorphism was doubling on a very-not-skeuomorphic approach and attaching large shadows to it, simply because it created something "new" that felt "more realistic". No benefit to the user. No grounding in design principles.
With Material You, sure, it's flat, but it's skeuomorphic in that _it works how color works in the real world_. (cf. Round Rects are Everywhere https://www.folklore.org/StoryView.py?story=Round_Rects_Are_..., and replace with "Pure White and Black are Nowhere)
Source: I wrote this, and also this post is my opinion, I do not speak for Google or its design: https://material.io/blog/science-of-color-design
Re: The Rise and Fall of Neumorphism
#18Re: The Rise and Fall of Neumorphism
#19Too bad. I personally think it's a huge improvement over flat design.
Re: The Rise and Fall of Neumorphism
#20Earlier quoted context omitted.
Oh god... you reminded me how much I miss skeuomorphism. Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question. Now all OS GUIs feels completely the same. As if there is a War on Aesthetics and art treated as an infection to get removed.
I understand why trends have moved away from skeuomorphism. It's inefficient to have image assets for every inch of the screen, and it adds more visual noise to parse for the user. Also it was easier to deliver these types of designs in high quality when there was exactly one screen size/aspect ratio to support. At the same time, I was making apps during the skeuomorphic period, and it was a lot of fun! We used to po…
It's the opposite.
Art is a concrete rendering of a symbol with the opposite of noise: meaning.
The compulsion to send a more artistic asset to the category of noise is the replication of the anti-aesthetics culture in GUIs current designs.
As if it would not be alternatives, like appreciation of it in lighter forms, which, Neuomorphism feels like a reasonable attempt at that.