This article is super overcomplicated. All it had to say was that rust tells you when you keep reference to on stack variable after it goes out of scope. Context provided adds nothing. I must say - as someone who doesn't use rust - I haven't had this type of issue in years, and when I did it wasn't hard to debug. You get corrupted data, set data breakpoint and in the provided example you will see it being modified by…
Yeah no. In my experience, when several people commit to a common C/C++ codebase this kind of issue become really exhausting when it happens more than once, and the symptoms may be so subtle it's a bitch to debug. Rust lowers your mental load. You spend more time being creative and way less time debugging "obvious" (or not) mechanical problems (reference not-on-stack-anymore variables, use-after-free, concurrent writ…
I would say it isn't even the debugging. As many of the C++ programmers here have said as you get good at C++ this becomes something that you are vigilant for and it rarely actually gets written. But just the lack of even needing to think about it is a huge load off my mind. When I used to write C++ I never really realized how vigilant I was. Every time I added code into the middle of a function I had to double check all of the lifetimes, every time I shorted the lifetime of a variable I had to search for it to the end of the function. Just not having to worry about this much really frees your mind for thinking about other things.