that grug say many variables good. make this grug many happy.
The Grug Brained Developer
31–40 of 394 posts
Re: The Grug Brained Developer
#32If you can't read grug English, you will find it hard to navigate in the global workforce.
Re: The Grug Brained Developer
#33I love it.
Re: The Grug Brained Developer
#34What could be complex to some could be simple to others.
How could grug developer possibly make sense of such a contradictory statement?
My name is Groot!
Re: The Grug Brained Developer
#35Ah, the ample club of wishful thinking. There are two general ways of approaching software design (and I'm paraphrasing Tony Hoare here): 1. You can write software so simple there are obviously no errors 2. You can write software so complex there are no obvious errors One thing that escapes "grug" is that achieving 1. often requires more sophistication than their magical club allows. Most well-intentioned "grug" deve…
> Most well-intentioned "grug" developers will write software so simple that it becomes it's own form of complexity: a giant mud-ball of for-loops, while-loops, variable assignments, and other wonderful side effects. Instead of addressing complexity head-on with abstraction, "grug" will beat "galaxy brain" over the head. Hah. Related, i became disgruntled with my previous favorite language for this reason. It promote…
Python? Java? C? Assembly?
Re: The Grug Brained Developer
#36Ah, the ample club of wishful thinking. There are two general ways of approaching software design (and I'm paraphrasing Tony Hoare here): 1. You can write software so simple there are obviously no errors 2. You can write software so complex there are no obvious errors One thing that escapes "grug" is that achieving 1. often requires more sophistication than their magical club allows. Most well-intentioned "grug" deve…
^ sound convince and probably very big brain right at times however! beware apply advice put form data from web page into database with many layers abstraction not needed! grug see many time! fear of looking dumb (FOLD) great danger in such conversations and beware!
Re: The Grug Brained Developer
#37Ah, the ample club of wishful thinking. There are two general ways of approaching software design (and I'm paraphrasing Tony Hoare here): 1. You can write software so simple there are obviously no errors 2. You can write software so complex there are no obvious errors One thing that escapes "grug" is that achieving 1. often requires more sophistication than their magical club allows. Most well-intentioned "grug" deve…
Re: The Grug Brained Developer
#38Ah, the ample club of wishful thinking. There are two general ways of approaching software design (and I'm paraphrasing Tony Hoare here): 1. You can write software so simple there are obviously no errors 2. You can write software so complex there are no obvious errors One thing that escapes "grug" is that achieving 1. often requires more sophistication than their magical club allows. Most well-intentioned "grug" deve…
And, to be brutally honest, as much as I love those functional combinators, first-class functions, streams, etc, they suck to reason about.
Sometimes loops are better!
Re: The Grug Brained Developer
#39I think this nicely captures everything I've learned about programming over the past n years that I wish other people would realize too.
Re: The Grug Brained Developer
#40Ah, the ample club of wishful thinking. There are two general ways of approaching software design (and I'm paraphrasing Tony Hoare here): 1. You can write software so simple there are obviously no errors 2. You can write software so complex there are no obvious errors One thing that escapes "grug" is that achieving 1. often requires more sophistication than their magical club allows. Most well-intentioned "grug" deve…
That single grug got it done in ~1 month for basically nothing, and without the multiple AWS service overhead it ran much faster, fewer resources, and dead simple to maintain. Bigger company bought the smaller one, then proceeded to toss the grug code and continue the big brained approach, as far as I know never reaching parity.
But there were cool network diagrams, data diagrams, and all sorts of new, interesting, and complex technology developers enjoy playing with.
I’m more inclined to side with grug now.