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The dissolution of Apple’s legacy design team

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101–110 of 330 posts

Re: The dissolution of Apple’s legacy design team

#101
post #51

Earlier quoted context omitted.

Maybe by next decade, all the MacBook "pro" models will support more than one external display.

The MacBook Pro can support several external displays simultaneously: Up to two external displays with up to 6K resolution at 60Hz at over a billion colors (M1 Pro) or up to three external displays with up to 6K resolution and one external display with up to 4K resolution at 60Hz at over a billion colors (M1 Max)

The just-updated base MBP still can't do this. But surely it will be updated before next decade, as GP suggested (perhaps exaggerating). I assume the base model will be updated with 2 years, or retired. I can't imagine they'll sell many units, considering how the MBAs are less expensive, sleeker, and have better camera/IO.

Re: The dissolution of Apple’s legacy design team

#102
Today, none of Apple’s products spark my excitement and joy like they did from 1999-2011. Everything today is predictable, safe and iterative. I look forward to reading this book. Maybe it can provide some insight. I hope Apple’s design team can recover.

Re: The dissolution of Apple’s legacy design team

#103
post #25

At work, the new MacBooks with HDMI are trickling in and I've never seen so much excitement around a laptop. People (mostly Product people) just giddy they don't need a dongle to connect to screens. I didn't realize how much people hate dongles.

I actually like that I can connect everything - keyboard, mouse, two monitors, headphones, power, ethernet via one thunderbolt cable. What I'd hate is the fact that I'd have to unplug everything and take this dock with me if I wanted to connect in the conference room.

You can still do that with the newer MacBook Pro with extra ports.

Re: The dissolution of Apple’s legacy design team

#105
In my opinion, the work Ive did at Apple is greatly over rated.

Yes it is clean and minimalist, and some devices like the iPhone 4 were truly innovative, bold and impressive designs.

But overall, this is mostly bland, generic, boring.

In the same minimalist style, I prefer the work of Dieter Rams.

Some Sony products have really good design, including devices that were released a few years before the iPhone, but that were unfortunately built around a weak and already dying software stack (PalmOS). The Sony Clié are, in my opinion, less boring and better designed than most Apple products.

IBM comes also to mind, the ThinkPad was a stylish and sturdy computer.

There is a world outside of Apple headquarter, and I feel that they reached a dead-end, design wise.

Re: The dissolution of Apple’s legacy design team

#106
post #36
post #2

The list of trackers on that website is the largest Ive ever seen

On mobile, you also get that stupid video on the middle of the page attached at the top once scrolling by. And you can't tap it away . Just, why?

There is a tiny, barely visible close button above it on the right.

Re: The dissolution of Apple’s legacy design team

#107
post #100
post #68

Earlier quoted context omitted.

Artists are a petty and vindictive culture, since value is subjective and there's no profit for being pretty good but not the annointed winner.

Genuine question, do you know any artists? This isn't the case generally; certainly amongst ordinary working visual artists - who are demonstrably open minded, centred, and interpersonally engaged. I can't speak to Damien Hirst level centimillionaires, who represent an invisibly small fraction of working artists.

Apologies for nitpicking but the prefix you're looking for is hecto-. The prefix centi- means 1/100 [1], implying that Damien Hirst has only $10,000 to his name, starving artist level wealth!

[1] https://en.wikipedia.org/wiki/Metric_prefix#List_of_SI_prefi...

Re: The dissolution of Apple’s legacy design team

#108
post #4

I respect Ive's design skills but I think that Ive leaving is one of the best things to happen to Apple in decades. They're slowly going from Ive's minimalist artistic designs back to useful computing devices and user interfaces.

I can't tell for iOS, but for macOS the UI has only gone downhill since Ive's departure. Broken navigation gestures and shortcuts, UI inconsistencies, indistinguishable toolbar icons, wasted space everywhere... Since Big Sur I feel like I'm using a bad Linux clone of macOS.

They desperately need someone running the show who is obsessive about consistency, will QA the UI obsessively, and will terrorize the UI designers into compliance. Jobs’ biggest role was to demand conformance to his design tastes.

Re: The dissolution of Apple’s legacy design team

#109

Earlier quoted context omitted.

It’s only begun to swing towards usefulness. We got a decade or more to enjoy this time of “doing things right”

Maybe by next decade, all the MacBook "pro" models will support more than one external display.

Whoa, whoa, don’t get ahead of yourself there

Re: The dissolution of Apple’s legacy design team

#110
post #19

From the outside, it seems like the poison of flat design only flourished when Jobs died. The beautiful, thoughtful, intuitive, accessible skeuomorphism was replaced with flat design only after Jobs wasn’t there. Was Jony only able to wrench away the beauty then? It seems like it. Humans live in a 3D world and take visual cues from things like lighting, gradients, shadows, materials and textures. Flat design strips t…

I agree, I love skeuomorphic designs even though the common consensus seems to be that it's obsolete/outdated. I guess it's a consequence of the unusually high influence Apple has on the design world. It seems like no matter what Apple decides to do, every single designer will blindly follow them.

> It seems like no matter what Apple decides to do, every single designer will blindly follow them.

While iOS was still skeuomorphic - first app I had that was flat was made by Microsoft. (Photosynth app)

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