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Is Making Advanced GUI Applications with Godot the Future? (2020)
21–30 of 63 posts
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#22Earlier quoted context omitted.
The Walmart near me stopped selling Windows PCs and only sells Chromebooks. ChromeOS is extremely successful.
2% marketshare despite the incredible pricing, but ok.
As to the pricing, it's not like Desktop Linux doesn't work very well on cheap hardware either. OS popularity comes down to social things like PR (especially with children) and has little to do with merit.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#23That's not true since HTML allows custom elements.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#24Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#25Am I weird that I enjoy HTML/CSS for GUI and Layout? With CSS grid of course. Hell I love Godot, but the fact that you can't do something as simple as give a component a max width is so annoying.
WASM can help, but the webdev ecosystem encourages developers to use fat JS libraries for most tasks.
Your browser prototype will probably start to chug once it grows to the point that it needs to juggle >1000s of objects. Native apps have the potential to be much more efficient and responsive.
They also tend to work better and more consistently on older/cheaper hardware. I think that every website developer should use a $200 Chromebook for development at least a few weeks out of the year. Most of the world is not using a new M2 macbook, and it's easy to lose sight of that when you spend your time working on new features.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#26Godot has those features because game devs often need to make UIs for the game e.g. menus, etc. A decent game engine has to have that kind of functionality. Godot dogfooding is not a good indicator of it's potential as a ui toolkit. It's probably easier for them since they might need specialized components and because they're already familiar with the tools. There's a very strong advantage unique to them.
There are alot of edge cases and broader applications that the right tool for the job like Qt and even electron cover because that's what they're specialized for.
The expectation that godot will cover two major disciplines is possible... but unlikely.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#27Making GUIs with game engines is the future not because they are easy to develop with, but because the moment AR and VR become common we already have tools to make 3D interfaces
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#28Am I weird that I enjoy HTML/CSS for GUI and Layout? With CSS grid of course. Hell I love Godot, but the fact that you can't do something as simple as give a component a max width is so annoying.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#29Very unlikely. Godot has those features because game devs often need to make UIs for the game e.g. menus, etc. A decent game engine has to have that kind of functionality. Godot dogfooding is not a good indicator of it's potential as a ui toolkit. It's probably easier for them since they might need specialized components and because they're already familiar with the tools. There's a very strong advantage unique to th…
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#30I very much wish so. I tried using Godot at work and got turned down. They wouldn't even allow a demo or the "IDE" to be installed. Must use our licensed contract junk from leaches on government dole, because those are what's approved by cybersecurity. I now have a few more interview questions to ask of future employers and things to look out for during interview tours.
You might want to give that a look :)