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Show HN: A central bank simulator game with a realistic economic model

benoitessiambre.com

141–150 of 323 posts

Re: Show HN: A central bank simulator game with a realistic economic model

#141
Nicely done.

I'm looking forward to going through your code and design. It's a great addition to the set of games that help us get our head around these things.

Simple models have existed for a while that show the horizontal circuit can be stable.

Here's my correction of Steve Keen's initial horizontal circuit from 2010[0]

What you'll find is that the unemployment buffer stock that is disciplining inflation, not the interest rate. You can see this by setting the interest rate to zero permanently.

You don't need wonks in central banks - just very effective automatic stabilisers based around the labour buffer stock.

To that end if you hire the unemployed at a fixed wage paid by the central bank at an orchard that is slightly less productive at producing apples and sells its output at a fixed markup price you'll find that you get more overall output because the less productive buffer stock ends up being smaller than a completely unproductive buffer stock for the same price anchoring effect.

I explored that in my baseline economy model, a derivative of a mainstream model, which is still online.[1]. Code on Github [2].

What I also found is that when you introduce 'shops' rather than the mythical central auctioneer market, and people just go to the current cheapest shop near them things broke big time. [3]

Tap me up on Discord or Github if any of this is of interest.

[0]: https://www.debtdeflation.com/blogs/2012/01/11/guest-post-a-... [1]: https://new-wayland.com/blog/how-the-job-guarantee-fixes-mai... [2]: https://github.com/newwayland/baseline-economy [3]: https://new-wayland.com/blog/revealed-the-simple-change-that...

Re: Show HN: A central bank simulator game with a realistic economic model

#142
post #75
post #28

Earlier quoted context omitted.

That would result in an economy with huge deflation: People consuming the bare minimum of apples needed for survival because their gold savings would appreciate each year in value.

> because their gold savings would appreciate each year in value Relative value usually matters more than absolute value: if money is depreciating at 1% but you can invest in stocks for a 1% return then you would invest in stocks (ignoring risk). Google: alpha vs beta returns. Risk/volatility and diversification also matter: putting all your wealth into a single asset class is probably a bad idea. > bare minimum of a…

Could you clarify the preference for stocks over gold assuming returns are the same? I had a look at alpha and beta returns, but aren't those considerations irrelevant if returns are the same? Thanks in advance, and apologies for naivety on my part.

Re: Show HN: A central bank simulator game with a realistic economic model

#143

After a rather dismal first couple of runs I read the blog post for some hints. The best I found was to try to raise rates during the good times so there is wiggle room during downturns. I was able to get 443,904 by raising to over 10% during the initial prosperity period and was able to cut rates in half as soon as there was a crash. Ultimately I stabilized at around 3.5%. As of the time of this post I think that is…

I barely made any changes and resulted in 430K

Re: Show HN: A central bank simulator game with a realistic economic model

#145
post #36

Earlier quoted context omitted.

That was an insightful game. There was a negative demand shock scenario and to play it properly, it requires first dropping interest rate to 0%, then followed by high interest rate to bring inflation back down over time, which is exactly what's happening in the real world. It's likely that's the reason why they took the game down.

Any idea how it would expect you to handle negative demand shock first, then inflation driven by a subsequent supply shock (instead of or in addition to increased money supply)?

When there are fewer goods circulating because of a negative supply shock, prices rise and you get inflation. The natural response for a central bank might be to reduce spending levels, so less money circulates and then inflation subsides. But that's usually bad (or at least very unpopular), because it compounds scarcity with scarcity and makes everybody worse off.

Generally, non-monetary inflation/deflation is outside of a central bank's control and other policy levers should get pulled (e.g. Congress releasing stockpiles of material, for example).

Re: Show HN: A central bank simulator game with a realistic economic model

#146

After a rather dismal first couple of runs I read the blog post for some hints. The best I found was to try to raise rates during the good times so there is wiggle room during downturns. I was able to get 443,904 by raising to over 10% during the initial prosperity period and was able to cut rates in half as soon as there was a crash. Ultimately I stabilized at around 3.5%. As of the time of this post I think that is…

I set it to 0 for the entire run and got the same as you.

Re: Show HN: A central bank simulator game with a realistic economic model

#147
post #96

Earlier quoted context omitted.

People are still gonna want the new iphone and latest suv. Having a hard money as the reserve currency doesn’t undermine the economy, quite the opposite.

Yes. People will always demand consumer goods. The problem with deflation is that it incentivizes you to hoard money rather than invest in businesses give out loans. During periods of economic growth with a gold-backed currency, we don't actually see much deflation because the money supply expands when banks naturally give out more loans and people invest a greater percentage of their wealth into equity. The problem…

I follow your argument but I would argue that incentives to hoard money aren't necessarily bad. I agree with you that hoarding money leads to a reduced money supply, but I don't think this is necessarily a bad thing.

For example: the GFC. Central banks bail out bad actors which perpetuates the incentives that caused these actors to make bad decisions in the first place ("bad" meaning not optimal globally, e.g. selling bonds you know are worthless). If a gold standard was in use, this would simply be impossible. The government would need to increase taxes to bail out the banks, which would be rejected by citizens who are busy hoarding gold and cursing the banks, which means the banks that replaced the bad actors would be incentivized to avoid the mistakes their predecessors made. Alternatively, the GFC may simply not have occurred, because under a gold-standard the banks cannot assume they would be bailed out and this knowledge would cause them to be more risk-averse. "Every Battle Is Won Before It Is Ever Fought"

The use of fiat currency provides control over the economy, but we shouldn't assume that that control is always used in the best interests of the many. The reason a gold standard is so popular among libertarians is that no institution can have arbitrary monetary control over individuals via printing money.

Re: Show HN: A central bank simulator game with a realistic economic model

#148

Earlier quoted context omitted.

As in, scam people and then scapegoat 'crypto bros' for the current financial crisis that has more to do with printing money than anything else?

What financial crises?

Denial works too, I guess.

Re: Show HN: A central bank simulator game with a realistic economic model

#150

Nicely done. I'm looking forward to going through your code and design. It's a great addition to the set of games that help us get our head around these things. Simple models have existed for a while that show the horizontal circuit can be stable. Here's my correction of Steve Keen's initial horizontal circuit from 2010[0] What you'll find is that the unemployment buffer stock that is disciplining inflation, not the…

Do you know of any examples of countries that had a well functioning job guarantee policy?
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