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Forces that fuel friendship

theatlantic.com

1–10 of 112 posts

Re: Forces that fuel friendship

#5
post #3

So basically. Turn off the computer, delete GitHub, delete hackrank, turn off all my docker servers and swarms across the multiple library networks and then go out and talk to NPCs?

Not calling them "NPCs" is probably useful as well.

We all know "friendships" are just successfully completed quest chains.

Re: Forces that fuel friendship

#6
post #3

So basically. Turn off the computer, delete GitHub, delete hackrank, turn off all my docker servers and swarms across the multiple library networks and then go out and talk to NPCs?

Not calling them "NPCs" is probably useful as well.

Or "normies" while we are at it. A recent trend I am noticing more often on HN.

Re: Forces that fuel friendship

#7
post #3

So basically. Turn off the computer, delete GitHub, delete hackrank, turn off all my docker servers and swarms across the multiple library networks and then go out and talk to NPCs?

Sheesh, Bethesda seems to have set staggeringly low expectations of NPCs...

Re: Forces that fuel friendship

#8
post #3

So basically. Turn off the computer, delete GitHub, delete hackrank, turn off all my docker servers and swarms across the multiple library networks and then go out and talk to NPCs?

Not calling them "NPCs" is probably useful as well.

Nah, despising an out-group is a bonding experience

https://xkcd.com/610/

Re: Forces that fuel friendship

#10

Earlier quoted context omitted.

Not calling them "NPCs" is probably useful as well.

Or "normies" while we are at it. A recent trend I am noticing more often on HN.

Hilarious considering hackernewsians are the normies of the online world.
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