I saw Lorien a while ago, when I was looking to build a Godot program with an infinite canvas - some of the ways that the menus are things are setup are really, really clever. If anyone is familiar with it, do you know where to look for good examples of such things for Godot? Maybe the author will bless this thread with presence and give us some tips or explain the thought processes when it comes to designing them in…
Lorien – Infinite canvas drawing/whiteboarding app
11–20 of 32 posts
Re: Lorien – Infinite canvas drawing/whiteboarding app
#12This looks great, I've been looking for a replacement for Mischief. There aren't many vector based drawing apps with infinite canvas.
I tried it but like most note taking apps like this, I feel like that drawing with vectors just doesn't feel that great: The stroke changes a bit after being jotted down, the curves sometimes end up jagged, the erase experience sometimes leaves to be desired. And selection/lasso are either missing or underpar. Mischief was the last app with this kind of features that felt right to me. I don't know if it's the use of…
It uses a tree of CSG edits (basically the raw stroke inputs) which is then stochastically sampled (as an SDF) to produce points on the surface that are splatted. Alex Evans’ talk on this is fantastic btw and I thoroughly recommend it.
Re: Lorien – Infinite canvas drawing/whiteboarding app
#13I think the Linux code for Milton had one or two issues when compiling on a modern Arch system, but I have a simple fix laying around if anybody else has trouble.
I should try Lorien though.
Re: Lorien – Infinite canvas drawing/whiteboarding app
#14Re: Lorien – Infinite canvas drawing/whiteboarding app
#15Interesting that this is built on Godot. The Tesla Infotainment UI is also using Godot so it seem to be picking up steam in this sort of non-traditional application of game engines. Very cool!
Re: Lorien – Infinite canvas drawing/whiteboarding app
#16Is there a good iPad app like this? I've tried OneNote but it gets real slow (Especially erasing) with large documents.
Like my academic colleagues, I was forced onto an iPad (I love chalk and paper) in order to teach remotely. Most of us settled on Notability, too freaked out to learn more than necessary to barely cope. Some realized that one wants all the algorithmic reach one can master, in this new medium. Concepts has many frustrating limitations, but in my opinion it is currently best of field.
In the far future, people will look back on 20th century mathematical notation as a form of sadism (here, look at my crappy machine code, and guess my thoughts!), and they'll mark the pandemic as a turning point where more effective visual forms of explanation first emerged. Playing with Concepts is a glimpse into the future.
While Concepts isn't limited to what can be rendered in SVG or PDF as scalable vector art, one can impose this limit on oneself.
One might have many requirements, choosing an iPad drawing program. My first requirement is that my handwriting doesn't suggest I've suffered a stroke. Believe it or not, this eliminates most of the field. Concepts has a smoothing parameter that makes one's handwriting look better than it would on paper, if one selects 8% to 12%.
I wrote a small SVG filter to convert Concepts artboards to paged PDF documents and diagrams that can be inserted into papers: https://github.com/Syzygies/concepts-artboards
Re: Lorien – Infinite canvas drawing/whiteboarding app
#17Re: Lorien – Infinite canvas drawing/whiteboarding app
#18Is there a good iPad app like this? I've tried OneNote but it gets real slow (Especially erasing) with large documents.
Re: Lorien – Infinite canvas drawing/whiteboarding app
#19Re: Lorien – Infinite canvas drawing/whiteboarding app
#20Interesting that this is built on Godot. The Tesla Infotainment UI is also using Godot so it seem to be picking up steam in this sort of non-traditional application of game engines. Very cool!
Dungeondraft also uses Godot! Really great application https://dungeondraft.net/