Lorien – Infinite canvas drawing/whiteboarding app
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Re: Lorien – Infinite canvas drawing/whiteboarding app
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#5It doesn't detect the use of the delete button in my stylus.
There's even an issue in GitHub about it: https://github.com/mbrlabs/Lorien/issues/118
Re: Lorien – Infinite canvas drawing/whiteboarding app
#6If anyone is familiar with it, do you know where to look for good examples of such things for Godot? Maybe the author will bless this thread with presence and give us some tips or explain the thought processes when it comes to designing them in Godot.
Shoot your shot, right? Anyway, it's awesome to see it posted here!
Re: Lorien – Infinite canvas drawing/whiteboarding app
#7Re: Lorien – Infinite canvas drawing/whiteboarding app
#8Multiplayer mode would be a killer feature!
Re: Lorien – Infinite canvas drawing/whiteboarding app
#9This looks great, I've been looking for a replacement for Mischief. There aren't many vector based drawing apps with infinite canvas.
Mischief was the last app with this kind of features that felt right to me. I don't know if it's the use of ADF (Adaptively Sampled Distance Fields[1], think SDF but defined as quadtrees[2]) or what. Honestly if it wasn't for the lack of a lasso tool (which I was always hoping it would come until it died) I would still just use that.
[1]: https://www.merl.com/publications/docs/TR2000-15.pdf - btw: Frisken made Mischief! [2]: Or octrees for 3D, which I think is what's used in the PS4 game "Dreams"
Re: Lorien – Infinite canvas drawing/whiteboarding app
#10Interesting that this is built on Godot. The Tesla Infotainment UI is also using Godot so it seem to be picking up steam in this sort of non-traditional application of game engines. Very cool!
I keep getting impressed by how much stuff in Godot is… just there.