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Shotcut is a free, open-source, cross-platform video editor

shotcut.org

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Re: Shotcut is a free, open-source, cross-platform video editor

#91

Tried to use Shotcut years ago to edit a documentary and it crashed constantly. Neat idea, bad execution. Maybe it’s gotten better since then but it was unusable for serious work ca 2015.

I had the same experience but I stuck with it and saved often.

I use it for work now from time to time and it is vastly more stable than it used to be.

Re: Shotcut is a free, open-source, cross-platform video editor

#92
I've been using it to create a 1min teaser trailer. The UX is mostly good, though at times atrocious; the Undo/Redo implementation isn't 100% there, frustratingly; the audio always stutters when beginning in-editor playback. However, it seems to be working great for most of what I want to accomplish, including some decent keyframe support for certain filters.

Re: Shotcut is a free, open-source, cross-platform video editor

#93
post #58

This is very cool! I've been looking for some time for a project that has: - a stellar editing UI for "prototyping" a well-edited video - a well-documented timeline-level API for the file format that can replace, timeshift, and add clips and tracks, and - be able to run on cloud hardware as a render service Imagine creating a promotional video, then automatically swapping in each client's logo and re-rendering it for…

Every video editor based on the MLT framework that I have tried has been very unstable : (

Shotcut is unfortunately no different. Having used shotcut for hundreds of hours ctrl+s becomes your best friend.

Re: Shotcut is a free, open-source, cross-platform video editor

#94

Earlier quoted context omitted.

ffmpeg has an entire page in their wiki devoted to slideshows: https://trac.ffmpeg.org/wiki/Slideshow

There is so much value in doing this in a normal application with a UI that lets you see what you're doing. ffmpeg is a fantastic utility if you already know what you need, but it's absolutely terrible for jobs where you need to be able to see and do things between the two states of "having input" and "having final output".

Ffmpeg is a great tool for programmatically editing videos. For one-off jobs a gui editor is probably better.

If you want to create a slideshow for 300 folders of images, ffmpeg is really your best friend. For one, maybe use a gui editor.

Re: Shotcut is a free, open-source, cross-platform video editor

#95
post #57

Earlier quoted context omitted.

This! Simply presume kdenlive will frequently crash. I found it very disconcerting at first, but I learned to treat kdenlive's frequent crashing as a mildly annoying glitch (peccadillo).

I use kdenlive for quite a bit. Crashing can be a problem when using the system repo version, but when using the flatpak it's very stable. If you haven't tried that, I would recommend it.

TIL. Thank you very much! I had no idea that a Flatpak would increase stability. I'll have to get it a try.

Re: Shotcut is a free, open-source, cross-platform video editor

#96
post #58

This is very cool! I've been looking for some time for a project that has: - a stellar editing UI for "prototyping" a well-edited video - a well-documented timeline-level API for the file format that can replace, timeshift, and add clips and tracks, and - be able to run on cloud hardware as a render service Imagine creating a promotional video, then automatically swapping in each client's logo and re-rendering it for…

Also give https://kdenlive.org/ a try. I settled on it as a high-power, steep learning curve solution when I found myself hitting the wall with alternatives. It's clunky but it does everything I need. Like Shotcut, it's all MLT underneath the hood. You can click "Generate script" on the render dialog, and get a .mlt file. Another lead for you: https://github.com/AcademySoftwareFoundation/OpenTimelineIO

I haven't tried Shotcut yet, but I can definitely vouch for Kdenlive. Been using it on and off for a few years now and is still the best and stable option for video editing in the FOSS space

Re: Shotcut is a free, open-source, cross-platform video editor

#97
post #14

Anyone use this? Opinions?

For me, Shotcut, Openshot, Flowblade, Olive and Pitivi have been crashing to often to be worth using. Openshot used to be less flaky when I used it a few years ago when it was in GTK but the Qt version has not been stable to me. Kdenlive is amazing though, especially the timegraphs for applying effects, and the clip proxying which makes it amazingly smooth for large projects on old laptops. I don't think any of the o…

Both Kdenlive and Olive a2.0 have been about as stable for me as Premiere Pro on Windows, which is to say usable, but keep your autosave time short. Kdenlive is far ahead in terms of functionality, but I'm 100% sold on Olive now that I've worked with the code a bit. It is so well-structured that I was able to jump in and make somw modifications and a custom node that I needed for a project in barely an hour, starting from zero - having never worked on a C++ project outside of embedded stuff.

Re: Shotcut is a free, open-source, cross-platform video editor

#98
post #51
post #19

Earlier quoted context omitted.

I had a really bad experience last time I tried to use Kdenlive. Even on a pretty powerful system, having a project timeline longer than an hour made the entire interface run at ~5fps for me when adjusting cuts. After that, I started using DaVinci Resolve, which definitely still has problems, but runs like nothing else I've seen.

> Even on a pretty powerful system, having a project timeline longer than an hour made the entire interface run at ~5fps for me when adjusting cuts. Did you use proxy clips? It's not on by default[0]. [0]: https://userbase.kde.org/Kdenlive/Manual/Projects_and_Files/...

I did not, but the source footage I was editing was 720p 30fps so I don't think that would have been much help

Re: Shotcut is a free, open-source, cross-platform video editor

#99

I've created over 150 videos for a YouTube channel using Shotcut on Windows since October 2020. The GUI is not intuitive and it took quite awhile to learn many of the basics, but I've become fairly productive and crashes are extremely rare. If it warns about low memory, I reboot, and if I'm doing a large or complicated video I assemble it from smaller parts/projects. I'm using version 21.06.29 and never upgraded beyo…

Why not use any number of popular/more reliable mainstream video editors, which would help you be significantly more productive and give you transferable skills? (This is not a dig at Shotcut, just curious about the benefits of taking what seems like a much harder path to a goal.)
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