I wonder if it would be ok if the player age was verified to be above the ”gambling age limit”?
https://dutchgamesassociation.nl/2018/04/26/loot-boxes-nethe...
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I wonder if it would be ok if the player age was verified to be above the ”gambling age limit”?
https://dutchgamesassociation.nl/2018/04/26/loot-boxes-nethe...
It's so sad to see a company throw away its IPs like this. Diablo 1 and 2 are works of art, and they will be remembered as such. I mean D1 & D2 are not even comparable to Immortal. It might feel like the same franchise, but Immortal is basically like going to Las Vegas and playing a Diablo slot machine. D1 & D2 were self-consistent worlds, where the player is rewarded for killing enemies, and the rewards scale with d…
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> the player is rewarded for killing enemies, and the rewards scale with difficulty.
Diablo 1 and 2 were good video games. They weren't intended as works of art, and they aren't. A game where you go around killing increasingly strong enemies isn't really anything new.
Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
We consider that it's a really bad idea to have gambling games that are deliberately engineered to be as addictive as possible to encourage players to spend money, particularly when they are available to children.
Interestingly, casinos _are_ allowed here, unlike in much of the US.
> supported by the super fans who stick around to dwell in the experience without bound.
Your "super fan" is what most of us call "a gambling addict".
It's so sad to see a company throw away its IPs like this. Diablo 1 and 2 are works of art, and they will be remembered as such. I mean D1 & D2 are not even comparable to Immortal. It might feel like the same franchise, but Immortal is basically like going to Las Vegas and playing a Diablo slot machine. D1 & D2 were self-consistent worlds, where the player is rewarded for killing enemies, and the rewards scale with d…
> Diablo 1 and 2 are works of art, [...] > the player is rewarded for killing enemies, and the rewards scale with difficulty. Diablo 1 and 2 were good video games. They weren't intended as works of art, and they aren't. A game where you go around killing increasingly strong enemies isn't really anything new.
I disagree and consider both games to be works of art. Both games pushed the boundaries of cinematic story telling for the ARPG genre.
> A game where you go around killing increasingly strong enemies isn't really anything new.
A painting of a woman wasn't new in the early 1500s when the Mona Lisa was painted, but I think most would consider it a work of art.
It's so sad to see a company throw away its IPs like this. Diablo 1 and 2 are works of art, and they will be remembered as such. I mean D1 & D2 are not even comparable to Immortal. It might feel like the same franchise, but Immortal is basically like going to Las Vegas and playing a Diablo slot machine. D1 & D2 were self-consistent worlds, where the player is rewarded for killing enemies, and the rewards scale with d…
In this specific case it's a "meh" from me because I think Diablo 3 mostly destroyed the franchise for me both in terms of lore and gameplay mechanics. Blizzard has gone on record as saying they aren't competing with Path of Exile in the ARPG market and see the market split into two parts: simple/casual (D3) and complex (PoE) and I prefer the more complex and engaging market. All of the information they have released about Diablo 4 so far fits in line with that thinking and is mostly a re-hashing of the D3 mechanics.
This is beating a dead horse, but pay-to-win "games" are disgustingly user hostile, and deserve nobodies money. Please, be principled and keep your money. Blizzard was a respectable company around the time StarCraft 1 came out, but it started downhill with WoW and only accelerated with the Activision merger. Support smaller studios that are daring enough to still focus on making things purely fun as opposed to contin…
> Support smaller studios
In the ARPG space this probably means supporting Eleventh Hour Games and their Last Epoch series. Path of Exile by Grinding Gear Games is a fantastic game, but they are 90% owned by Tencent now, so they probably don't qualify as a "smaller studio".
Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
Hello from the Netherlands! We consider that it's a really bad idea to have gambling games that are deliberately engineered to be as addictive as possible to encourage players to spend money, particularly when they are available to children. Interestingly, casinos _are_ allowed here, unlike in much of the US. > supported by the super fans who stick around to dwell in the experience without bound. Your "super fan" is…
But casino's and other forms of gambling are licensed, and they are held to strict rules. For example: casino's will refuse entry to people when their gambling habit becomes problematic. They also don't allow in minors.
I bet Blizzard doesn't do any of those things. If they wanted, they could simply apply for a license and play by the rules.
Earlier quoted context omitted.
It isn't designed to prod you into spending much before level 40 precisely because they want you to form the daily habit, the investment first . Whales are harder to create now that awareness of gacha is more mainstream. Make no mistake, you'll feel the pull to swipe soon, do report back about whether you decided to quit or pay in a few weeks.
And my golden rule of thumb, you either spend 0 in microtransaction, or at least 1000$, almost never in between since usually this game is designed with additional content that will dangling your carrot further and further, needing more and more money.