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Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

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Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#101

It’s a bizarre scenario that this is not allowed, yet if you’d visit the Netherlands right now. You’d be swarmed with gambling ads since online gambling has been legalised since a year now. Even worse is that if you visit any nice museum there’s a huge chance you’d find some folks there try to recruit people to join the national lottery. It’s a disgrace. Especially as they do it all under the guise of non-profit and…

[deleted]

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#103
post #17

Earlier quoted context omitted.

It's not fair, it's predatory behavior aimed at addicts and children. I hope the rest of the EU will follow the fine example set by NL and BE.

it's predatory behavior aimed at addicts and children. Have you played the game? I saw the OG YT video on this, and I was expecting to see lots of in-your-face tactics, but wanted to be fair before passing judgement. I really don't think it's predatory. At least, not yet. Maybe things change at higher levels - they sometimes do. (I'm looking for points where you can't progress in the mainline quest without spending m…

Being predatory isn't about gating later advancement, that's actually less of a problem in my eyes, that's just a different form of DLC. What makes some games predatory is when when combine payments with randomness as to what benefit you get. That's why people are calling it gbling, because it uses the same mechanisms and is using all the lessons learned from casinos as to how to effectively maximize engagement and income.

The difference? Gambling is often regulated so there's specific payout percentages. Because there's not a direct monetary payout but instead a decoupled game benefit, it's not regulated the same way, so they're free to do whatever they want with the payouts (including valuing all the items however they want if they are called on to), as well as market to children who may not recognize the system for what it is.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#104
post #86
post #33

Earlier quoted context omitted.

Path of the Exile is not a far comparison. The most you can enhance is extra sorted inventory space. In Immortal Cosmetics are locked to one character. PoE cross character, remind able, and serve as trophies between leagues. That's not to mention the breaking of the mold to a near open world versus instanced. Which drives FOMO. As well how the transactions are gamified. Why people dislike p2w games is that it directl…

And with the Path of Exile inventory space purchase, the game is effectively a free trial with an optional purchase when you get sufficiently far into the game for inventory space and management to matter.

I would say that there is a huge difference between the amount of money spent on inventory tabs, and what is happening in diablo immortal, where it takes 100k for people to max out their characters.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#105
post #83

Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…

It isn't designed to prod you into spending much before level 40 precisely because they want you to form the daily habit, the investment first . Whales are harder to create now that awareness of gacha is more mainstream. Make no mistake, you'll feel the pull to swipe soon, do report back about whether you decided to quit or pay in a few weeks.

And my golden rule of thumb, you either spend 0 in microtransaction, or at least 1000$, almost never in between since usually this game is designed with additional content that will dangling your carrot further and further, needing more and more money.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#106
post #83

Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…

It isn't designed to prod you into spending much before level 40 precisely because they want you to form the daily habit, the investment first . Whales are harder to create now that awareness of gacha is more mainstream. Make no mistake, you'll feel the pull to swipe soon, do report back about whether you decided to quit or pay in a few weeks.

Gacha meaning: https://www.urbandictionary.com/define.php?term=gacha

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#107
Malicious compliance.

I don't know the game, but even before reading this comment: https://news.ycombinator.com/item?id=31662776 I couldn't help supposing that some people at the company think, fuck them for this stupid law, let's punish these countries.

Then I started wondering how to prevent malicious compliance.

In my opinion it makes sense to steer dangerous products causing addictive behavior like drugs as in opioids, cannabis, nicotine. Note! Only steer, not forbid. For me it looks like that Europe is trying to do the right thing but they didn't yet find out how.

Malicious compliance somehow needs to be steered, too, because it causes real damage.

Edit: I am not sure whether one uses the word "steer" as I did, but the synonym "regulate" sounds too bureaucratic to me.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#108
post #48

Earlier quoted context omitted.

Diablo Immortal is wild too because Diablo 2 primed me 15 years ago to be a gambling addict. It took them awhile but the finally turned the casino of my teens into a real casino. I hate it, I wish I could get my teen hours back that I played Diablo 2.

Agreed. I've often thought of this, with respect to MMOs, and RPGs/etc with drop rates. Inherently games are all just dopamine drivers. Some are of course based on physical skills (coordination/timing/etc), others on knowledge as a skill (exploiting game mechanics/etc). Where it gets fuzzy fast for me is very basic MMOs, RPGs, etc - RNG based mechanics. The fact that i completed the dungeon with a skill (knowledge/et…

I fully agree that we're training future addicts. And it's not like people don't know. There will be a deliberate sequence of hook, time sink, random reward because that's most addictive.

But I find balancing this very difficult. We want fun games and fun things are addictive. But we don't want addict-creating games. So how do you measure which amount of addiction is the correct amount?

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#109
post #60

Earlier quoted context omitted.

I got probably a thousand hours out of Diablo 2 for $100 total. Somehow I feel like the value proposition of $110,000 to have a maxed out character isn’t so great.

I can't believe people are even playing devil's advocate here. The level of quality has dropped so far the company should go bankrupt over games like this in a world not driven by perverse incentives.

These US-based companies that made a couple good games really have too much goodwill going for them. Same with Bethesda. Imagine if CDProject did something like this, the snarky anglo hate would be infinite.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#110
post #95
post #17

Earlier quoted context omitted.

It's not fair, it's predatory behavior aimed at addicts and children. I hope the rest of the EU will follow the fine example set by NL and BE.

Europeans understand that you don't have to play, right? I'm not playing. I don't think I've ever played a game with a lootbox. No part of me feels compelled to legislate away the liberties of my fellow countrymen.

If my tax money pays for treating the ruined lives that these games create, then I feel justified in legislating the risk away.
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