Earlier quoted context omitted.
4k intro available only in 1080p
4k as in a limit of 4096 bytes of data for the whole demo. It’s a standard demoscene category: https://www.pouet.net/prodlist.php?type%5B%5D=4k&page=1
Source code for 4kb demoscene production “Elevated” released (2016)
51–60 of 78 posts
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#52Sorcery. This is not possible by mere mortals to do in 4kb.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#53Earlier quoted context omitted.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
The most impressive one for me will always be fr-08, the .product, released in 2000: https://www.youtube.com/watch?v=1dcrV_7JpXQ Pouet link if you want the binary: https://www.pouet.net/prod.php?which=1221 It blew my mind when I first came across it in 2003, and it's still highly impressive even now.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#54Video: https://www.youtube.com/watch?v=jB0vBmiTr6o
This demo marks the beginning of the SDF era in the demo scene. If you watch most demos from 2009 they still use solid geometry. elevated showed the superiority of just using fragment shaders for everything. By 2009 the GPUs where fast enough to do SDF and people had come up with the idea of ray marching.
However, “Elevated” had great visuals, great music, captivated people, and at the same time was a 4 kilobyte demo. It became a milestone instantly, as told by cheering on live video. And it became natural for 4K demos to implement everything in a shader to eliminate the rest of the code and be competitive on the new level of visual performance.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#55Man that little "downloads in the past 30 days" tracker is cool. (HN made it a hockey stick.) It'd be cool if every indie/amateur website had that in lieu of the old "webcounter".
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#56Earlier quoted context omitted.
The Mandelbrot set comes to mind. It has a many aspects one would want from a good universe. Infinite detail. But not "boring". The digits of PI have infinite detail too, but when you don't know the algorithm itself, they probably look just random. Which would be boring. But the Mandelbrot set exhibits many nice patterns one can learn and reason about. The algorithm that creates the Mandelbrot set can probably be imp…
I can do you a 276 byte version using `dc`? 2k64sw32sh7sz[.]0:p[,]1:p[:]2:p[o]3:p[ ]4:p[O]5:p[@]6:p[ ]lz:p5lw/si4 lh/sj0 2-dsxsu0 2-dsysv[0 2-dsxsu[luSalvSblzdsnSq[lqSn0Sq]Sm[ladd SoSs LoLslb2* SoSsLoLslbd -lu+Salv+Sbclad lbd +4 lbd* +4 0sr[1sr]st>tLrln;pPlilu+ Sulu2>h]sh lhx[]pljlv+Svlv2>f]sflfx
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#57Video: https://www.youtube.com/watch?v=jB0vBmiTr6o
This demo marks the beginning of the SDF era in the demo scene. If you watch most demos from 2009 they still use solid geometry. elevated showed the superiority of just using fragment shaders for everything. By 2009 the GPUs where fast enough to do SDF and people had come up with the idea of ray marching.
Why not go one step further and just skip the geometry pipeline altogether? Most of the stuff I see on shadertoy has absolutely nothing to do with triangles.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#58Maybe the universe is a demo written by the gods in <4kb
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#59Imagine if this beast did a “No Man’s Sky”-style game
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#60Earlier quoted context omitted.
4k intro available only in 1080p
4k as in a limit of 4096 bytes of data for the whole demo. It’s a standard demoscene category: https://www.pouet.net/prodlist.php?type%5B%5D=4k&page=1