Source code for 4kb demoscene production “Elevated” released (2016)
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Re: Source code for 4kb demoscene production “Elevated” released (2016)
#12Elevated is one of the most atmospheric, cinematic demos I've ever seen, and the fact that it takes only a fraction of the disk space of the icon used to represent it in the file-manager is ridiculous.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
Hopefully AI doesn't one day ruin the demoscene as well. Seems like a Pandora's box for cheating and/or asymmetric resource advantages.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#13Re: Source code for 4kb demoscene production “Elevated” released (2016)
#14Elevated is one of the most atmospheric, cinematic demos I've ever seen, and the fact that it takes only a fraction of the disk space of the icon used to represent it in the file-manager is ridiculous.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
I feel like I have a high level understanding of most parts of the stack, but graphics programming has eluded me thus far.
Would writing a ray tracer be a good starter project? I know I've seen it recommended by several people before.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#15Elevated is one of the most atmospheric, cinematic demos I've ever seen, and the fact that it takes only a fraction of the disk space of the icon used to represent it in the file-manager is ridiculous.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
https://www.youtube.com/watch?v=1dcrV_7JpXQ
Pouet link if you want the binary: https://www.pouet.net/prod.php?which=1221
It blew my mind when I first came across it in 2003, and it's still highly impressive even now.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#16Earlier quoted context omitted.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
How would one even learn how to do something like this? I feel like I have a high level understanding of most parts of the stack, but graphics programming has eluded me thus far. Would writing a ray tracer be a good starter project? I know I've seen it recommended by several people before.
https://threejs.org/examples/#webgl_geometry_terrain_raycast
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#17Earlier quoted context omitted.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
How would one even learn how to do something like this? I feel like I have a high level understanding of most parts of the stack, but graphics programming has eluded me thus far. Would writing a ray tracer be a good starter project? I know I've seen it recommended by several people before.
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#18Earlier quoted context omitted.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
How would one even learn how to do something like this? I feel like I have a high level understanding of most parts of the stack, but graphics programming has eluded me thus far. Would writing a ray tracer be a good starter project? I know I've seen it recommended by several people before.
Beginner. https://youtu.be/0ifChJ0nJfM
Advanced. https://youtu.be/BFld4EBO2RE
Website. https://iquilezles.org/
Re: Source code for 4kb demoscene production “Elevated” released (2016)
#19Earlier quoted context omitted.
Demos of this caliber are like F1 cars from 60 years ago: a single genius, or small team, creating something totally beyond the reasonable expectations of everyone who is familiar with the technology in question. I really hope it continues to be possible for this art form to exist.
How would one even learn how to do something like this? I feel like I have a high level understanding of most parts of the stack, but graphics programming has eluded me thus far. Would writing a ray tracer be a good starter project? I know I've seen it recommended by several people before.
Raytracing in a weekend is also useful: https://raytracing.github.io/