Earlier quoted context omitted.
It's a pretty great Diablo experience on an iPad with a controller. It is sad that you can't just pay a decent amount of money to get a classic experience. Maybe people will discover a path where you could pay a reasonable sum of money to get a fairly normal grinding experience with Diablo. I'm not opposed to in-app purchases, but I'm not a gambler, and I don't support gambling business models. I saw some reviews and…
Proper up-front never occurred because Apple refuses to implement a simple free-trial-period mechanism. And it is impossible to filter store searches in a way that tells you which apps would behave roughly in that way (therefore anything with IAP I just assume must be a gambling/gem-bags/garbage model).
It costs $110k to fully gear up in Diablo Immortal
651–660 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#652When I played D3 I actually played solo most of the time, really only competing against myself and enjoying the game. One time someone gave me a weapon that let me one shot everything and it honestly ruined the game for me. I deleted and started over because for me the fun is in the journey.
Re: It costs $110k to fully gear up in Diablo Immortal
#653Earlier quoted context omitted.
Because I like playing some of these games. I don't want to be stuck with the 5 games that are officially EU approved. Asking for this kind of regulation is basically asking for legally mandated region-locks for online games. It's back to being a second class player in another region, where technically you're not allowed to play via VPN and you might get randomly banned. Also, it's not about the children. Children do…
If it went like how nicotine and cigarettes stopped being marketed to kids, I’d be ok with that. Adults did complain that their right to smoke candy flavored cigarettes was being taken away, or that kids don’t have money for cigarettes anyway, but I think it was a net benefit. I do understand the point you’re making though and bad regulation certainly exists.
Re: It costs $110k to fully gear up in Diablo Immortal
#654Earlier quoted context omitted.
diablo immortal is going to make A LOT more money than elden ring, so your example is not a good one. not even in the same universe.
Everything I've reads says the opposite. Elden Ring has sold at least 13.4 million units so far[1], which is >$800 million in revenue. The only revenue figure I could find for Diablo Immortal is $800k [2]. They're not even in the same ballpark. [1] https://www.polygon.com/23070948/elden-ring-sales-chart-npd-... [2] https://gameworldobserver.com/2022/06/03/diablo-immortal-gen...
Whereas the former, despite being a good game, may not provide the revenue model desired by its stakeholders.
Re: It costs $110k to fully gear up in Diablo Immortal
#655Earlier quoted context omitted.
They will just move on to countries with less regulation, which usually means poorer countries with less educated people. You can probably see where this is going. Banning rarely accomplishes anything, it just moves one appearance of the problem out of sight for a period of time.
So why don't cars and trucks still use leaded gasoline?
Edit: Not any more. Even Algeria finally got their show together in 2021.
Re: It costs $110k to fully gear up in Diablo Immortal
#656Earlier quoted context omitted.
Proper up-front never occurred because Apple refuses to implement a simple free-trial-period mechanism. And it is impossible to filter store searches in a way that tells you which apps would behave roughly in that way (therefore anything with IAP I just assume must be a gambling/gem-bags/garbage model).
Really no video game lets you do a free trial. To me the start of all this was Google. Google completely changed the way we interact with services and technology. It’s amazing and completely “free”.
Re: It costs $110k to fully gear up in Diablo Immortal
#657Earlier quoted context omitted.
I don't understand this comment at all. > They will just move on to countries with less regulation, which usually means poorer countries with less educated people. You can probably see where this is going. Great - they've moved on from my country because of the ban. > Banning rarely accomplishes anything, it just moves one appearance of the problem out of sight for a period of time. Just above you told me what it was…
This is a common trope. When you're arguing against something that is obviously good, there's not many avenues left, so you hit the same three again and again: * According to the perversity thesis, any purposive action to improve some feature of the political, social, or economic order only serves to exacerbate the condition one wishes to remedy. * The futility thesis holds that attempts at social transformation will…
Re: It costs $110k to fully gear up in Diablo Immortal
#658Earlier quoted context omitted.
Everything I've reads says the opposite. Elden Ring has sold at least 13.4 million units so far[1], which is >$800 million in revenue. The only revenue figure I could find for Diablo Immortal is $800k [2]. They're not even in the same ballpark. [1] https://www.polygon.com/23070948/elden-ring-sales-chart-npd-... [2] https://gameworldobserver.com/2022/06/03/diablo-immortal-gen...
We should be mindful of the biggest difference between Elden Ring and Diablo Immortal - the latter has a constant revenue stream via its in game microtrasaction capability. Whereas the former, despite being a good game, may not provide the revenue model desired by its stakeholders.
Re: It costs $110k to fully gear up in Diablo Immortal
#659While I personally don't like it, because it feels like I'm getting an unfinished game if I don't spend a lot, I'm sure that there are many that enjoy this model and don't mind it at all.
And at the end of the day, these people that spend more money are actually the ones that feed the developers~
Re: It costs $110k to fully gear up in Diablo Immortal
#660A better way to think about it is that these games are designed for - and paid for by - exactly the very few people who want to spend this much on winning a game. Everybody else gets to free-ride on this, and only pay what they want (mostly zero)
The problem with this is that games designed to be monetized this way are going to build their progression, reward-systems, cosmetic systems, grind balance, etc. around it. So the players who are "paying what they want (mostly zero)" aren't getting a normal but free Diablo game, they are getting version of that game balanced and prioritized around the whales that /will/ be spending the money. The actual customers. I'…