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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#411

Earlier quoted context omitted.

This is no longer legal in many jurisdictions. Family members often have a minimum allocation of the inheritance (e.g. 25% must be equally split among all children)

What jurisdiction is this?

France has a floor on the percentage each descendant gets.

Re: It costs $110k to fully gear up in Diablo Immortal

#412

Earlier quoted context omitted.

Maybe if it’s just two countries right now, but if this ban would become EU wide gaming companies would have to care.

Why would they have to care? They could just block the EU region and publish to other countries instead. Plenty of games, especially from Asia, already block all EU countries from playing. Usually they're looking to sell a license or don't know how to enter the market. Nevertheless, they are absolutely willing to block the EU region. I see so many Europeans repeating the line that if Europe regulates X together, then…

Isn’t that mission accomplished from the EU perspective, though? Whether they don’t care very much and left, or whether they care a lot and left, as long as the level of caring was sufficient that they were forced to take the gambling for kids stuff with them that seems like a win. The alternative is to not care at all and keep selling in the EU anyway even if it’s made illegal, which seems unlikely at the level of scale it’s happening today.

Re: It costs $110k to fully gear up in Diablo Immortal

#413
post #343

Earlier quoted context omitted.

Nintendo also went full cassino with their mobile games. Pokémon Go, Mario Kart Tour... Huge cash grabs.

Considering they began as a playing card company perhaps it's not so surprising.

Not just any playing cards, but hanafuda cards, which fascinatingly evolved alongside government gambling crackdowns specifically to be resistant to gambling: "Though they can still be used for gambling, its structure and design is less convenient than other decks such as Kabufuda." https://en.wikipedia.org/wiki/Hanafuda#History

Re: It costs $110k to fully gear up in Diablo Immortal

#414
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

They will just move on to countries with less regulation, which usually means poorer countries with less educated people. You can probably see where this is going. Banning rarely accomplishes anything, it just moves one appearance of the problem out of sight for a period of time.

It's a good point, but unpopular.

It's obnoxious how unpopular points get censored around here.

Re: It costs $110k to fully gear up in Diablo Immortal

#415
post #184
post #21

Earlier quoted context omitted.

Time to start regulating these games in the same way we regulate gambling. They shouldn't be sold to children. They're not Kinda eggs nor LOL Surprise and should never be brushed off as surprise mechanics. They're glorified slot machines, through and through.

Not being funny, but I won’t buy my kids LOL surprise and they know exactly why. Whether or not this choice of mine is useful is hard to tell.

They're not much different than receiving a present.

Re: It costs $110k to fully gear up in Diablo Immortal

#416

Earlier quoted context omitted.

It's kind of sad really, because the generation that's talking about this here are the same the people that had the best, and least adulterated versions of gaming growing up. So the grew up and ruined games going forward by making them only about money.

Who did it? The gamers playing those games you just steamrolled, or the investors in the gaming companies that mandated to do whatever to make games more profitable? What generation those investors came from isn't relevant as these types of investors are in every generation as investors were not required to be gamers but just "savvy" business types.

Truthfully, its on the developers. Developer Talent could walk, but I suspect golden handcuffs and willful ignorance.

Re: It costs $110k to fully gear up in Diablo Immortal

#417
This seems like a perfect time to point out how well Diablo 2 Resurrection works with a gamepad. I hooked my 55" Acer monitor over DP to my PC, just start Diablo 2 through Proton, move the window over to the Acer monitor, sit back in my favorite chair and hack and I slash away til my heart's content.

Re: It costs $110k to fully gear up in Diablo Immortal

#418
post #57

Earlier quoted context omitted.

It depends on the timeframe obviously, but $10k is hardly cheap.

10k a year is hardly a lot… As a Japanese gamer says, paying for games is like dining out. You get nothing useful after a good meal, and paying for games may as well be more useful.

> You get nothing useful after a good meal

Uh... the nutrition that your body needs to keep going? Is this a trick question?

Re: It costs $110k to fully gear up in Diablo Immortal

#419

Earlier quoted context omitted.

I kinda find it surprising to assume a company like Mihoyo consistently makes record profits from just a few whales addicted to gambling. It litteraly makes no sense. I also don’t see these companies disclose their revenue per user statistics, could you share some of what you read positing current gatcha games are sustained by whales ?

https://then24.com/2021/09/23/the-whales-from-the-app-store-... https://www.gamedeveloper.com/business/report-whales-gobble-... https://www.adweek.com/performance-marketing/infographic-wha...

Thanks! To TLDR my answer, the first link gives interesting numbers but are very generic, and as the top gatcha devs won’t give breakdown numbers of user spending patterns, in the end it doesn’t tell that much more.

I should disclaim I do play gatcha games on a somewhat regular basis (I need to know how they work for various reasons) and follow the different communities around.

On the first link:

> Whale game users: 1% of the players, generate 64% of the income spending 2,694 dollars per year. > Medium-high game users: 3% of the total, generate 20% of income spending 373 dollars a year. > Average game users: 2% of the total, generate 4% of income and spend $ 104 per year.

First, that 1% of “whales” at 2,694$ per year is interesting, as it puts it around the 2,482$ said to be spent on entertainment on average in the US [0], which doesn’t seem to be freakish in context.

Then there’s also no breakdown of social games and “normal” games, like Minecraft which for instance has monthly subscriptions for online services, and other games who have season passes or allow to buy in-game contents like songs, levels etc.).

Sure social games must have a decent share, but right now for instance I see in my [edit to US ranking] Roblox, Apex, Pokemon Go in the free app ranking and they aren’t gatcha. The above number must also including straight purchaseable games.

It’s interesting numbers, but don’t tell us much about gacha games in particular (though the author has opinions on the subject, which I mostly agree with).

The second link is from 2015, that’s almost the beginning of the field, the candy crush days and developpers not understanding clearly what is ok and what is not. A lot has changed since.

I don’t have access to the third link, it asks me to pay to become premium (the irony), and it’s also from 6 years ago…

[0] https://www.thesimpledollar.com/banking/savings/a-look-at-th...

Re: It costs $110k to fully gear up in Diablo Immortal

#420

Earlier quoted context omitted.

Not to defend lootbox game. But some positive thing: it makes some people's life less boring. Lootbox doesn't make games interesting. But lootbox generates money to hire good designer, programmer to create interesting games, at least for some players.

Actually it's the opposite, the mobiles games are less fun for playing because they are optimized for addiction rather than fun.

Sometimes it is difficult to differentiate addiction and fun.

I am addicted to Dota2. Good game. I spent little money on it. I play for more than 3000 hours. I wish I didn't.

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