It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
It costs $110k to fully gear up in Diablo Immortal
391–400 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#392Earlier quoted context omitted.
Not being funny, but I won’t buy my kids LOL surprise and they know exactly why. Whether or not this choice of mine is useful is hard to tell.
You have to be vigilant as a parent. I didn’t realize until my late 20s that Diablo 2 primed me to love slot machines and gambling. It’s something I have to avoid.
Re: It costs $110k to fully gear up in Diablo Immortal
#393Regulation proposal: Set maximum spending limit/time tied to the purchase price. The limit is tied to account and player character. example: 1. free-to-play: $100/year. 2. other: 10×purchase price/year. For a $50 game the maximum spending is $500 per year. This would not set hard limit. It would only mandate up-front investment related to the amount of in-game spending. A Whale who spends $10k a year would have to pa…
Re: It costs $110k to fully gear up in Diablo Immortal
#394Earlier quoted context omitted.
It was thought that people would use less restaurants and bars if smoking was forbidden. It's more likely that when incentives change, the whole customer base changes. The current system of preying whales to pay for games has negative externalities for gamer's who don't have addiction. Playing is cheaper, but people play less games because addictive spending mechanics is affecting where the game development money goe…
Regulation would create an incentive to region lock out the areas that regulate it. Now you have people from the regulating country use VPNs to play the game in another region instead.
It's not about the VPN, it's the payment method and App store setup that determines if you can install the game. Regulation does not have to be watertight. It just needs to work well enough to drastically reduce harm.
Re: It costs $110k to fully gear up in Diablo Immortal
#395Earlier quoted context omitted.
Lost Ark was really the "we don't give a shit anymore" moment. Blizzard is just following up behind them with a bigger bag.
The funny part about that statement, is my understanding of the international release of Lost Ark is that it's actually a lot friendlier than the original Korean version. You should really look into how Asian MMOs (especially Korean ones, and I think I've heard Chinese ones can be pretty bad too) work with monetization. This stuff is hardly new, and what we see internationally is generally tame in comparison. I remem…
I think the part that's a relatively recent phenomenon is that games are designed with "free play" as an afterthought or even the game designed to push you away from it, instead of "free play" being the main design focus.
Re: It costs $110k to fully gear up in Diablo Immortal
#396Earlier quoted context omitted.
> The stance of NL and belgium of just banning all games that have gambling elements, is truly the only path forward. It means that you, the user, don't get to play the games you want to play or it will have no effect. Publishers will figure out ways around it and you're never going to stamp it out as long as there is demand for it. I don't like Diablo Immortal's monetization, so I don't play it. I suggest everyone e…
This is obviously not going to work. You'd have to be thoroughly conditioned against government intervention to even briefly entertain the notion that it might. "Well, if I just don't buy any drugs, that'll take care of the problem." Obviously, government interventions can have negative impacts (see drugs parallel again) but the answer is encouraging sensible regulation, not pretending, against all evidence, that it…
As far as I can tell, gambling laws don't stop gambling either. In fact, it's usually the government that's the biggest provider of gambling services (the lottery). It seems like it's more about eliminating competition than anything else.
Re: It costs $110k to fully gear up in Diablo Immortal
#397I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
Re: It costs $110k to fully gear up in Diablo Immortal
#398I feel sorry for today’s gamers. When I was a gamer during the Quaje2 era, my “addiction” was in trying to be the best. Immediately after school, I would practice various maps to understand their jumping kinetics and would spend time studying and understanding all the weapon shots/kill zones to the pixel level. No money was spent on the ‘addiction for excellence’. These days, I actually miss this type of addiction, t…
Re: It costs $110k to fully gear up in Diablo Immortal
#399Earlier quoted context omitted.
This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.
Amazon Kids+ is also a really good option for younger kids. Got a large number of games for a few pounds a month. All the games are ad free and IAP free.
Even with Amazon Kids, though, the games are still their free to play selves without purchases, so I still see these games where dopamine hits (get coins!) are a main mechanic :(
Re: It costs $110k to fully gear up in Diablo Immortal
#400Earlier quoted context omitted.
They will just move on to countries with less regulation, which usually means poorer countries with less educated people. You can probably see where this is going. Banning rarely accomplishes anything, it just moves one appearance of the problem out of sight for a period of time.
You don’t think sparing hundreds of thousands of children from harm in the Netherlands accomplishes anything? Is it useless to ban children from using cocaine and rocket-propelled grenade launchers in the US just because they’re not banned in Somalia?
I don't think it affects the point you're making, I just thought it might be interesting to share.
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