Earlier quoted context omitted.
Maybe? Certainly more offspring was normal, the further back you go. So wealth division could more easily happen. But most cultures had the idea of the "first born", the official heir... for this very reason! Most of the loot, holdings, tended to go the eldest.
This is no longer legal in many jurisdictions. Family members often have a minimum allocation of the inheritance (e.g. 25% must be equally split among all children)
It costs $110k to fully gear up in Diablo Immortal
351–360 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#352Earlier quoted context omitted.
Do you have any data to support this assertion? It goes against everything I’ve ever read about how games like this make money.
I kinda find it surprising to assume a company like Mihoyo consistently makes record profits from just a few whales addicted to gambling. It litteraly makes no sense. I also don’t see these companies disclose their revenue per user statistics, could you share some of what you read positing current gatcha games are sustained by whales ?
Re: It costs $110k to fully gear up in Diablo Immortal
#353It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
Gambling in the gaming world is even more prominent on Twitch and it's not even pretending to be gaming related anymore. An incognito screenshot of Twitch I captured just now https://i.imgur.com/fgXDAHB.png - The biggest streamer on the platform is currently streaming real money (crypto) online Slots gambling to 100k+ viewers, and a second streamer in the top 5 category is also streaming Slots. Supposedly these strea…
Re: It costs $110k to fully gear up in Diablo Immortal
#354It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
It means that you, the user, don't get to play the games you want to play or it will have no effect. Publishers will figure out ways around it and you're never going to stamp it out as long as there is demand for it.
I don't like Diablo Immortal's monetization, so I don't play it. I suggest everyone else should do the exact same thing. If you're a parent then you should forbid your kid from playing games like that too.
Getting lawmakers involved in regular video games is just going to end in disaster. They're not exactly known for making sensible laws or even understanding the subject matter.
Re: It costs $110k to fully gear up in Diablo Immortal
#355Earlier quoted context omitted.
Gambling in the gaming world is even more prominent on Twitch and it's not even pretending to be gaming related anymore. An incognito screenshot of Twitch I captured just now https://i.imgur.com/fgXDAHB.png - The biggest streamer on the platform is currently streaming real money (crypto) online Slots gambling to 100k+ viewers, and a second streamer in the top 5 category is also streaming Slots. Supposedly these strea…
My take on cryptocurrency has become: it’s also all gambling, and for that reason I no longer think there is any chance of it going to zero. Absent regulation there is a simply massive market for gambling. It’s shameless exploitation but people will do it (on both ends). Most of this stuff is actually worse than casinos. Casinos have a social component, employ people, and are often at least a little regulated so that…
Re: It costs $110k to fully gear up in Diablo Immortal
#356Earlier quoted context omitted.
Look at this guy [0], he is the rank one monk in PvP and PvE and spent 0 dollars. I played a wee bit and it didn't seem that bad. You can pay to upgrade your gear, but that seems entirely pointless in an ARPG. The whole game is a grind to get better gear! Once you actually have perfect gear, why keep playing? My issue with the game is that it lacks depth after having spent far too much time playing Path of Exile. The…
interesting, so if you can be no1 while free to play is every streamer lying? Edit: Or right now since it's early you can out-skill other people while they're figuring it out and soon the people who spend more will have both skill and raw power and will dominate
Does it suck that you can pay to get stronger and make the game unfair? Yep, but I'm not convinced it matters if you're playing casually. None of the pay to win stuff changes the game play drastically. You're only really increasing the amount of damage you do, it's not like Path of Exile where some of the really rare items can enable a new type of build or trading card games where certain cards let you build different decks with different playstyles.
Personally, I see no incentive to buy anything. I can clear a level 12 challenge rift, grind slowly and slowly clear higher level ones. Or I could spend a bunch of money and get to do level 20 challenge rifts or whatever. At which point you hit the wall and either pay money or keep grinding. But since the game is all about grinding, why pay to skip forward and grind more?
Re: It costs $110k to fully gear up in Diablo Immortal
#357I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
Re: It costs $110k to fully gear up in Diablo Immortal
#358Earlier quoted context omitted.
> so the question becomes whether people should be allowed to spend money any way they see fit, even if that spending isn't great for themselves. This is an incredibly simplistic view of the problem, on multiple dimensions. On one dimension, a question of to what length should we give companies the right to harm people. Because if something is knowingly designed to take advantage of the study of psychology to hurt pe…
I agree with you, but it’s interesting that everything you say applies to the sugar industry, and that industry has harmed far more people (and our healthcare system).
https://news.sky.com/story/sugar-tax-consumption-of-sugar-fr...
It wasn't liked by the right-wing government, even though they implemented it in the first place. They financed a report that investigated it's effectiveness, and then tried to bury it because it showed it worked as intended.
Re: It costs $110k to fully gear up in Diablo Immortal
#359Earlier quoted context omitted.
This just woundn't work unfortuantly. It's a known fact that the large majorirty of the player base will not spend any money. This has the knock-on effect that the whales have to be squeezed in order for the game to turn a profit. People underestmate the UA costs on these games. It can cost >$10 to get a single player into the game through advertising. So right off the bat you need to make $10 back per player to make…
This is some backwards logic there - its the problem of the businesses to provide value. If some business model provides no value, it is not a viable businesd model. The rest os society shouldn't be taking a hit to make some business work artificially
Re: It costs $110k to fully gear up in Diablo Immortal
#360Earlier quoted context omitted.
And that's exactly the reason almost all mobile game are utter trash. Of course that was caused because the app-"economy" was broken from day one on: You couldn't and still can't call out fair prices on mobile software. People weren't and aren't willing to pay those. So you have to make the software "free" and sell your user's data, or charge one or two bucks and use some other immoral scheme to get your actual costs…
My thoughts on the mobile gaming market are similar. There's great plenty of good ports of games like Slay the Spire, Civ VI, or even XCOM II. Problem is the majority of interested parties already have 'better' devices they'd prefer to play it on, so the prospect of paying even the discounted price that these ports have is too much. So now you're left with people who haven't tried better games, and with all the good-…