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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#321
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

Gambling in the gaming world is even more prominent on Twitch and it's not even pretending to be gaming related anymore. An incognito screenshot of Twitch I captured just now https://i.imgur.com/fgXDAHB.png - The biggest streamer on the platform is currently streaming real money (crypto) online Slots gambling to 100k+ viewers, and a second streamer in the top 5 category is also streaming Slots. Supposedly these strea…

My take on cryptocurrency has become: it’s also all gambling, and for that reason I no longer think there is any chance of it going to zero. Absent regulation there is a simply massive market for gambling. It’s shameless exploitation but people will do it (on both ends).

Most of this stuff is actually worse than casinos. Casinos have a social component, employ people, and are often at least a little regulated so that the odds can’t be absolutely 100% toward the house. Also you win actual money not a virtual game item.

Re: It costs $110k to fully gear up in Diablo Immortal

#322

Earlier quoted context omitted.

> The thing is - is it necessary to have the best gear to enjoy the game? Yes, at least in those types of games. Gear improvement is a big part of the game progression. Before microtransactions that just meant spending ungodly amounts of time in those games. Nowadays it means bankrupting yourself.

But it still doesn't answer my question - obviously you have gear progression without spending any money, just like there is in Genshin Impact. So at what point do you reach a point where you literally can't enjoy the game any more without spending any money? Because if it's 100h+ like for me in Genshin, then I don't think there's any problem for 99.999% of players. Yes the option to spend money and get crazy high ge…

if doing the same exact rift over and over for weeks in order to unfreeze your game progress is something you find enjoyable then yes. but realistically I don't think there exist that much people who would enjoy this.

oh and every 15 min or so you're spammed with a notification telling you take this one is lifetime opportunity to help if only for give them your credit card! if you don't hurry you'll miss out on this offer forever.

I've played less than an hour of genshin so I can't compare it since I don't know much about it. but as someone who played other games where you might need to farm for better stuff, this is nothing like that.

Re: It costs $110k to fully gear up in Diablo Immortal

#323
post #250

Regulation proposal: Set maximum spending limit/time tied to the purchase price. The limit is tied to account and player character. example: 1. free-to-play: $100/year. 2. other: 10×purchase price/year. For a $50 game the maximum spending is $500 per year. This would not set hard limit. It would only mandate up-front investment related to the amount of in-game spending. A Whale who spends $10k a year would have to pa…

This just woundn't work unfortuantly. It's a known fact that the large majorirty of the player base will not spend any money. This has the knock-on effect that the whales have to be squeezed in order for the game to turn a profit. People underestmate the UA costs on these games. It can cost >$10 to get a single player into the game through advertising. So right off the bat you need to make $10 back per player to make…

This is some backwards logic there - its the problem of the businesses to provide value.

If some business model provides no value, it is not a viable businesd model.

The rest os society shouldn't be taking a hit to make some business work artificially

Re: It costs $110k to fully gear up in Diablo Immortal

#324

Earlier quoted context omitted.

In today's world it's hard to tell whether the parent comment is sarcasm or meant seriously. I'm kind of worried about that.

True, but this in particular is a reference: https://knowyourmeme.com/memes/do-you-guys-not-have-phones

Oh, I did not got this reference. Thanks for explaining.

Than that comment is even more to the point than I thought!

At least now I'm sure it deserves an up-vote — as your helpful comment does.

Re: It costs $110k to fully gear up in Diablo Immortal

#325
post #57
post #53

Earlier quoted context omitted.

> they're just people with an addiction. Everyone has an addiction to something. You are lucky if its to something thats cheap and legal.

It depends on the timeframe obviously, but $10k is hardly cheap.

Where did I mention its cheap, exactly?

Re: It costs $110k to fully gear up in Diablo Immortal

#326
post #306

Earlier quoted context omitted.

Why do you go to jail for selling alcohol to kids?

Because you know that they are kids. Blizzard has no way to know that some players might be kids.

If you don't ask for ID, you don't know for sure - maybe they are adults with impaired growth.

Re: It costs $110k to fully gear up in Diablo Immortal

#327
post #134

Earlier quoted context omitted.

I think there is a very blurry line between non-chemical addiction and just liking something very much. Say a person spends thousands on audiophile equipment where the layman couldn’t hear the difference, and often even a double blind of audiophiles can’t, is that spending an addiction? Or do they just enjoy chasing that dragon?

Isn't addiction diagnosis usually about "does this negatively impact your life and relationships"? Basically on the level of "would you get into risky debt or skip on necessities for yourself or family by buying more equipment? "

> Isn't addiction diagnosis usually about "does this negatively impact your life and relationships"?

Yes. This is more or less standard criteria for diagnosing mental disorders.

A. Persistent and recurrent problematic gambling behavior leading to clinically significant impairment or distress, as indicated by the individual exhibiting four (or more) of the following in a 12-month period:

1. Needs to gamble with increasing amounts of money in order to achieve the desired excitement.

2. Is restless or irritable when attempting to cut down or stop gambling.

3. Has made repeated unsuccessful efforts to control, cut back, or stop gambling.

4. Is often preoccupied with gambling (e.g., having persistent thoughts of reliving past gambling experiences, handicapping or planning the next venture, thinking of ways to get money with which to gamble).

5. Often gambles when feeling distressed (e.g., helpless, guilty, anxious, depressed).

6. After losing money gambling, often returns another day to get even (“chasing” one’s losses).

7. Lies to conceal the extent of involvement with gambling.

8. Has jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling.

9. Relies on others to provide money to relieve desperate financial situations caused by gambling.

Re: It costs $110k to fully gear up in Diablo Immortal

#328

Earlier quoted context omitted.

Well sad for them. I'm not involved in either gambling, daytrading, nor pay-to-win games, or any other addictive practice. Just because they shared a similar view on this doesn't mean that I'm also an addict too. While you didn't explicitly tell such a thing, directly replying with this example implies that.

This is like saying people ought to be free to sell meth on the corner because you are smart enough to avoid addiction. Societies have good reason to ban things that are a net negative to society.

Yup. Exactly. Drugs should be legalized too.

I don't do them but have respect to one's own opinion about their own body even if that means poisoning/killing themselves.

Re: It costs $110k to fully gear up in Diablo Immortal

#329
post #269

Earlier quoted context omitted.

The article mentions that you can get the best gear for free but it will take you about 10 years. So I'm sure you can play it and have fun. If you try PVP however then you would be at a great advantage if you pay money for upgrades.

But these games are explicitly designed to be frustrating and not fun when played for free. The math and game design are expertly crafted to make you play compulsively. They most certainly have been designed to cause psychological pain when you don’t play it you don’t pay. They are not designed to cause fun or joy.

The free aspect is like your heroin dealer going “the first dose is free”. That is exactly what they want you to do.

Re: It costs $110k to fully gear up in Diablo Immortal

#330

Earlier quoted context omitted.

That's the thing though, vulnerable people in society don't have access to $110k.

We’re talking about addiction. Last I checked addiction doesn’t discriminate based on socioeconomic status.

> Okay, would there have been an outrage if it "only" cost $1000 to full gear-up in the game?

Yes, since AAA games are typically $60 - $70. The amount here just highlights that they have no real ceiling to the amount of money they'll try to extract from someone. It's the behavior people are complaining about, not the amount.

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