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Ask HN: Non-violent video games with great stories?

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Re: Ask HN: Non-violent video games with great stories?

#261
The Sims has always been about TELLING great stories.

https://www.youtube.com/watch?v=YjuOSgPdtS0

>Emergent Storytelling Techniques in The Sims: In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.

https://forums.thesims.com/en_us/discussion/862499/the-art-o...

>The Art of Sims Storytelling

>@CathyTea and I were talking, and we thought we'd try making a thread that would be focused solely on writing, especially Sims story writing. The writers' lounge thread is great for being a lounge, but a separate space for more in-depth discussions with a slower pace and less immediate burying of posts could be good too. :)

>I'm not good at making lists and rules, but here are some suggestions for things to talk about here:

>the process of writing Sims stories

>the Sims story community

>how Sims literature fits into the greater literature community

>how we use the game as a medium for storytelling

>the imagery and themes in our work, and also possibly how they are influenced by the game

>what it means to be a reader of Sims literature

>the expectations or lack thereof that we have of Sims stories

>the history of Sims storytelling and all the genres and their relationships to each other

>and really just anything else you can think of that has to do with writing and reading and community and art and literature

http://www.digra.org/digital-library/publications/simulating...

>Simulating the Storytelling Qualities of Life: Telling Stories with The Sims

>The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Researcher and Concept Designer Satu Heliö from Sulake Corporation introduces new concepts with which to approach the supposed divide. She argues that concepts such as narrative mindset and social schema provide better means to understand game features and player motivations regarding such game genres as role-playing games and popular game series such as The Sims.

https://www.reddit.com/r/thesims/comments/bchvj6/how_do_you_...

>How do you tell a story in Sims?

>It may seem like a stupid question but people have said before what makes Sims 4 better for them is storytelling, which is great.

>However whenever I try to think of a storyline or character, I initially follow it then I forget and just end up with the same old gameplay.

>I think about youtubers who talk about how their sims are feeling and what they're thinking but talking to myself whilst on the computer doesn't sound all that appealing when there's no one listening lol.

>So I was just wondering how do you guys keep your storyline going? Do you literally play with it in mind or do you capture it somehow?? Please share!

Re: Ask HN: Non-violent video games with great stories?

#262

Earlier quoted context omitted.

Probably because Undertale is not really non-violent. Even a perfect-pacifist playthrough requires the use of violence.

By "the use of violence", do you mean violence directed at the player, or violence perpetrated by the player?

Asgore destroys your Mercy button.

Re: Ask HN: Non-violent video games with great stories?

#263
post #122

Earlier quoted context omitted.

I had to binge it for that reason. I kept telling myself to slow down, take the time to enjoy it, while actually going, hurry up or you will forget important details. I also find I have to read books in one or two settings, I just loose the plot if it takes longer than that.

Games really, really need something to solve this. I can't tell you the number of games I've had to start over.

More and more games nowadays have a little recap during the loading screens when you load a save file.

I've even seen games that explicitly say "you haven't loaded this save in a while. Do you want a refresher?"

It's a cool idea and seems to me to solve the problem of "where was I" after a break, but it hasn't caught on fully yet.

Re: Ask HN: Non-violent video games with great stories?

#264
post #216

Cities: Skylines! Really great game; totally stomped SimCity flat, but I must admit that EA did a lot of the work for them. On the other hand, I guess there’s not much of a narrative there. Hack N’ Slash was great. Not a very long game, but a charming setting and a fun story. It starts out looking like a standard swords–and–sorcery adventure game, but it is actually about programming. Instead of killing monsters, you…

You might be interested in my game. I'm working on Archapolis, a city builder with real time traffic simulation and interior views of your citizens homes (which you can customize/build yourself if you want), so you can watch them live their lives. I'd like the player to have a more hands on approach to managing the city as well.

Here's a tech demo of what I've been working on: https://www.youtube.com/watch?v=7q0l87hwmkI

I created a path finding algorithm that can simultaneously path 300,000 units to random destinations at a comfortable frame rate. Units can choose from any of the shortest paths between two points (there are many in a grid), and from those paths, can also choose the path that matches any preferences they have.

Very early stages of development still!

Re: Ask HN: Non-violent video games with great stories?

#265
post #48

Earlier quoted context omitted.

Disco Elysium is not exactly devoid of violence and aggression, even if they aren't central mechanics. It's great storytelling but with some mature themes. Honestly, I thought I'd have an easier time coming up with some other suggestions to throw in but there's usually some ass-kicking in my favorite story driven games. The Oni platformer games are a little bit fight-centric but not really violent or cruel, and the s…

I let it be known to all my close friends that I'll buy them a copy of Disco if they ask at a drop of a hat. Easily my favourite game. W.r.t violence, it is indeed present as a murder is the center of the story, but it's always in service of a story about self-discovery, exploration and a talking tie. Also, if you like Disco, check out The City & The City [0], it inspired DE and is a great time. [0] https://en.wikipe…

I have not played Disco yet, but have been tempted. Thanks for the comparison to The City & The City, easily one of my favorite books and such a mind bend. If you’ve not watched Counterpart with J.K. Simons is very similar in feel, to me at least. Shame it was never finished.

Re: Ask HN: Non-violent video games with great stories?

#267
post #176

Minecraft! Lots of Nintendo games. Mario anything really. I LOVE playing old King’s Quest games with my kids and they do too. Got them on Gog. Totally reliable delivery service. Most racing games are fine (Mario kart) Heave Ho! Ultimate chicken horse But to be honest, I love playing Fortnite with my kids too.

>Minecraft!

Zombies, not to mention you can kill anything that moves

>Lots of Nintendo games. Mario anything really.

Mario murders indiscriminately

>I LOVE playing old King’s Quest games with my kids and they do too. Got them on Gog.

Sierra = death on every screen

Re: Ask HN: Non-violent video games with great stories?

#268

Earlier quoted context omitted.

They’re looking for a game with a great story that doesn’t have a gun or violence involved. A core thread of disco is a gun. and meticulously scheming violence. And it’s also not for kids in that medium. Very obtuse words.

Right, but guns and violence and aggression aren't portrayed as fun things in Disco Elysium. They are portrayed as bad things. I don't understand why people are so caught up on kids games when the OP is looking for games to play themselves OR with their kids. That "or", while not a long word, makes a huge difference.

the OR is important, maybe I'll suggest Death Stranding after all then. Kojima specifically wanted a game not focused on violence and instead of symbol of "togetherness".

Re: Ask HN: Non-violent video games with great stories?

#269
post #151

Adding to what hasn't already been mentioned: Frostpunk Hypnospace Outlaw 80 Days Classic LucasArts point'n'clicks in general The Paper Mario games (specifically the original and The Thousand-Year Door) technically have violence, but it's obviously rather cartoonish Ghost Trick: Phantom Detective

Came here to recommend Ghost Trick, it's one of the best games ever.
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