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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#361

Haven't seen these two so thought I'd add them to the list. Minetest is a block building game engine (like minecraft) built around the idea mods add all content. There are a bunch of games built for it, and last I checked a active modding community. https://www.minetest.net/ The other is AlephOne, a engine to play all the Marathon games (story FPS, pre-halo bungie made games) along with a bunch more community created…

Minetest is kinda crap, honestly. Unless it has radically changed since I played it, the game feel is just lightyears behind. It has lots of mods and customization hooks, way more than Minecraft, and if that works for you that's great. But for a lot of people the experience just can't compare.

the good thing about minetest is that it runs on a raspberry pi 400 with acceptable framerate, better then minecraft.

there is a minecraft mod in minetest: https://content.minetest.net/packages/Wuzzy/mineclone2/

Re: Ask HN: Favourite open source game?

#363
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

What was the X11 abuse? Did they have an X server and serve multiple X clients, each acting as an individual player? If so, that sounds super clever.

Re: Ask HN: Favourite open source game?

#365

Apologies in advanced for not submitting a game. Does anybody feel an unbreakable urge to just break from free of the dreary day job and write games for fun each time you see a HN post like this? My fantasy is to just go and Browserize a game (and not just by wasming it). Gaaaaah the tragedy of limited time!

Yes, in fact it's what I've been doing the past few days. Luckily there's a long weekend coming up with lots of free time for me to work on it: XBattle style game rewritten in Unity. Plan is to get a basic version browserized so I can get some feedback from players. My list of features I want to add is already starting to grow exponentially (e.g. persistent multiplayer world: hop on to play the game whenever you have time, then leave your troops in a defensive position and hopefully nobody is able to break your defense while you're not playing ^^).

Re: Ask HN: Favourite open source game?

#366

Earlier quoted context omitted.

cpma clone is a stretch would be giving it quite a complement. the only thing that is cpma like is the movement speed and air control. dash and stun not so much - not to mention the low weapon damage. it's also been ill-fated to a single developer running it into the ground with superfluous code and antifeatures

My plot to find fellow cpma'ers worked! Wanna play some cpma? :) add me on discord keeb#1337 and we can set it up. Would be so fun.

its ok to admit you like warsow

Re: Ask HN: Favourite open source game?

#368
post #158

IVAN ( https://github.com/Attnam/ivan ) A rougelike where you can have your legs severed, pray to a god to have them regenerated and have them regenerated as bananas. Edit: you can try it in the browser! https://attnam.github.io/ivan-050-wasm/

rogue, not rouge :-)

pedant, not pendant :P

Re: Ask HN: Favourite open source game?

#369

Earlier quoted context omitted.

Minetest is kinda crap, honestly. Unless it has radically changed since I played it, the game feel is just lightyears behind. It has lots of mods and customization hooks, way more than Minecraft, and if that works for you that's great. But for a lot of people the experience just can't compare.

the good thing about minetest is that it runs on a raspberry pi 400 with acceptable framerate, better then minecraft. there is a minecraft mod in minetest: https://content.minetest.net/packages/Wuzzy/mineclone2/

Yeah, I tried those mods when I tried Minetest. Still wasn't remotely comparable.

Basic things like the hand animation when breaking blocks were subtly worse. Monsters didn't have AI or pathfinding or animations. Etc.

Re: Ask HN: Favourite open source game?

#370

Earlier quoted context omitted.

Definitely. I slake my thirst for game dev by creating games in between job contracts as well as on some weekends. I've written a few interactive fiction pieces, but my most downloaded titles are in the category of retro RPGs in the style of the old 8-bit Ultima games (as found on the C64/128, but playable on modern hardware). It's admittedly a niche. They are Minima https://feneric.itch.io/minima and Anteform https:…

Holy crap these are amazing. Good on you mate. I wonder if there is some kind of game dev guild for folks who want to just get together for a weekend hackathon and build games/engines!

Thanks! I don't know of anything exactly like that, but there are plenty of hackathons and the like that are similar. It's not to hard to sit down with the docs and/or tutorials for systems like Godot, Inform 7, Ren'Py, etc. and put something basic together. Expect to throw away your initial one or two projects, but after that you should be good to go. I built Minima & Anteform using PICO-8, a virtual console. The RPG game system they use I had to build from scratch first. For me it was mostly a challenge to see if I could fit that much gameplay and story into the available footprint, but if you're starting out with one of the systems I mentioned it should be a lot easier. Also, don't get discouraged if you seem to be "almost done" for a long time. It often takes as long (or longer) for the last 10% and polish than it does for the initial 90%.
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