Rust does not have to be this hard. Most of the pain here come from the unholy trifactor: combining async, lifetimes and dynamic dispatch with trait object closures; which is indeed very awkward in practice. Async support is incredibly half-baked. It was released as an MVP, but that MVP has not improved notably in almost three years. There are lots of ideas, some progress on the fundamental language features required…
I wonder how much technical debt is slowing things down. It seems like we keep hitting a breaking point where we'll finally be forced onto polonius and chalk but people keep finding ways to extend the existing implementation to make things work, kicking the can down the road.