I can recommend SuperTux[0] and SuperTuxKart[1] as great OSS alternatives to Super Mario and MarioKart. SuperTuxKart is truly cross-platform and even has an online mode. [0] https://www.supertux.org/ [1] https://supertuxkart.net/Main_Page
Ask HN: Favourite open source game?
321–330 of 381 posts
Re: Ask HN: Favourite open source game?
#322Thinking back I can probably list all the open source games I've enjoyed on one hand. Shattered Pixel Dungeon is the one I enjoy daily, also enjoyed the predecessor. Play it every time I'm on the toilet. ;) Konquest was a really fun old game that came with KDE back in the late 90s, early 2000s. I assume it was open source, I was just a kid playing it. Nethack of course, enjoyed many hours in that dungeon. Doom counts…
Doom is not an open content game. Neither is Quake.
Quake III Arena had Open Arena, which was an open source clone. Did anybody ever do anything similar with the original Quake engine?
Re: Ask HN: Favourite open source game?
#323Catacylsm: Dark Days Ahead is fantastic.
By comparison, when I tried to play NetHack I managed to get stuck in a pit due to heavy armour, a more satisfactory death.
Re: Ask HN: Favourite open source game?
#324Earlier quoted context omitted.
Yes and yes. I've been trying write a game from scratch (emphasis on "scratch" considering the scale of the itch) as a side project, but that quickly evolved into an excercise in overcoming analysis paralysis. I'm currently stuck on "can I count on the HTML Canvas to optimise cases where a tile is out of view or should I make a fancy system to calculate that now ?" I get an average of 2h a week to do this, so I need…
"I'm currently stuck on "can I count on the HTML Canvas to optimise cases where a tile is out of view or should I make a fancy system to calculate that now?"" I am not sure if I understand you correctly, but since I did wrote a canvas game from scratch, I can tell you that you cannot count on the canvas to optimize anything (and likely not what you want in this case) Every browser does it a bit different and it will…
By the way I wonder if it is reasonable to expand the "requirement" to - wasming is ok if you are writing the game from scratch in say rust instead of just compiling old binaries to wasm?
Re: Ask HN: Favourite open source game?
#325Liero is high up on my list. The original wasn't open source, of course, but a really good game with a few bugs. The author lost the source code in a crash and that precluded any future bugfixes. Eventually someone reimplemented it faithfully! I love FOSS! ---- OpenMW is my current vice, but obviously content is not open source.
There is OpenLieroX ( https://www.openlierox.net/ ) (disclaimer: I'm one of the main developers) and then there is also a almost exact reimplementation of the original one ( https://www.liero.be/ ). Also see Webliero: https://news.ycombinator.com/item?id=22980676 And there have been many other clones in the past like Gusanos. Soldat is also similar, and has recently become open sourced. https://news.ycombinator.com/i…
Re: Ask HN: Favourite open source game?
#326Apologies in advanced for not submitting a game. Does anybody feel an unbreakable urge to just break from free of the dreary day job and write games for fun each time you see a HN post like this? My fantasy is to just go and Browserize a game (and not just by wasming it). Gaaaaah the tragedy of limited time!
Yes all the time, my go to topic for learning new techs is usually hexes (I don't know why I'm obsessed with HexMaps...). Anyway when I dabbled with F# I did exactly this, browserize it with Fable( https://fable.io/ ). Usually I loose interest after a while so I implemented HexGrids + some strategy/tactical stuff on various techstacks, but never finished anything. It's ok its more about learning the stack than actual…
Re: Ask HN: Favourite open source game?
#327Earlier quoted context omitted.
as much fun is very subjective. there are hundreds of add-ons enabling various features. which minecraft features in particular are you thinking of?
Just in general, that there's a lot of stuff to do. I can make a base and slowly do various upgrades, try to finish the game as quickly as possible, or just fool around in creative mode.
myself i only play minetest on a public server without attacking mobs, so there is no hurry to build a base, and i can focus on building interesting stuff. i still have to get food, mine for materials and fix my tools so there is plenty to manage while building. and with other players on the server we can also build in collaboration.
my son likes to add mobs, so he is building and fighting mobs.
Re: Ask HN: Favourite open source game?
#328OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…
I really liked Xbattle, but seemed pretty dated, and at least when I played required players to xhost + the server, which back then wasn't that unusual. There was a similar game, written in java (server and client I believe), called Europa. Had a grid of X's, simple UI (tell units where to go) and the "water pressure" would slow from the cities that make armies to wherever you pointed them. Even included things like…
To download: https://web.archive.org/web/20050925030417/http://www.cgl.uw...
Re: Ask HN: Favourite open source game?
#329Earlier quoted context omitted.
I really liked Xbattle, but seemed pretty dated, and at least when I played required players to xhost + the server, which back then wasn't that unusual. There was a similar game, written in java (server and client I believe), called Europa. Had a grid of X's, simple UI (tell units where to go) and the "water pressure" would slow from the cities that make armies to wherever you pointed them. Even included things like…
XbattleAI did a TCP connection version, I can't remember if it was good enough. See. https://github.com/robertjschulz/xbattleai The closed source javascript game https://generals.io is a good simplification of XBattle, I've seen one OSS server reimplementation of it. If you can find the code for Europa I'm interested, I think it was released as OSS but I couldn't find it when looking around.
Re: Ask HN: Favourite open source game?
#330OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…
Designing your rail network in transport tycoon feels like software engineering sometimes, having to refactor old lines to fit the new ones in neatly. A very dangerous game to play though, you'll boot it up in the morning for a way to kill an hour and... it'll suddenly be midnight.