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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#253

Apologies in advanced for not submitting a game. Does anybody feel an unbreakable urge to just break from free of the dreary day job and write games for fun each time you see a HN post like this? My fantasy is to just go and Browserize a game (and not just by wasming it). Gaaaaah the tragedy of limited time!

Yes all the time, my go to topic for learning new techs is usually hexes (I don't know why I'm obsessed with HexMaps...). Anyway when I dabbled with F# I did exactly this, browserize it with Fable(https://fable.io/). Usually I loose interest after a while so I implemented HexGrids + some strategy/tactical stuff on various techstacks, but never finished anything. It's ok its more about learning the stack than actually releasing.

Re: Ask HN: Favourite open source game?

#254

http://www.emhsoft.com/singularity/ This is not a 3D technical achievement nor is it highly replayable, but the first playthrough is marvelous for any fan of scifi or cyberpunk. Hard AI, trying to grow and avoid discovery. It plays very well. In fact, I say that, but I haven't played it in 10 years and I see there was a 1.0 release in 2020, so I'm going to go check that out right now.

It has a lot of potential, if only the UI and gameplay were a bit better...

Re: Ask HN: Favourite open source game?

#257

Earlier quoted context omitted.

All the time. I get the itch every few months. Luckily my day job is all C# so I've been able to pick up Unity on the side. I'm terrible at making games but working on them brings back the joy I had when I first learned to program. The feedback loop between code and something interesting on the screen is quick and refreshing. Lately I even managed to make a basic VR game with my Quest2.

I don't suppose you would have any good tutorials / resources for quest 2 development with unity. I've had a brief go recently but as someone who's never used unity before I found myself floundering a bit. I've also found the unity editor to be pretty unstable on Linux so if you happen to have any tips there I'd be all ears

I just went through some tutorials a couple of months ago and had some good luck with this series by Valem on Youtube[1]. It's from 2020 and a bit outdated in a couple parts (like I think the input system changed in more recent Unity versions, but you can select the old version, it just has different names, and also I think some of the links for the controller assets were broken somehow, but I was able to download a package that had them I think), so read the comments near the top, which show timestamps and where things might be different now, but overall I was able to get things working fine in my Quest 2 device.

I was also looking for books, and the Unity 2020 Virtual Reality Projects Book[2] looks promising, and I just got a used copy (still being sent to me). Again since it's from 2020 there might be a couple things out of date, but it looks like it could be worth it.

I use Unity in Windows so I can't help on the Linux front.

Good luck! You can ping me if you get stuck somewhere, I might have had the same issue and might be able to help you get unstuck.

[1]: https://www.youtube.com/watch?v=gGYtahQjmWQ

[2]: https://www.amazon.com/Unity-2020-Virtual-Reality-Projects/d...

Re: Ask HN: Favourite open source game?

#258
Haven't seen these two so thought I'd add them to the list.

Minetest is a block building game engine (like minecraft) built around the idea mods add all content. There are a bunch of games built for it, and last I checked a active modding community. https://www.minetest.net/

The other is AlephOne, a engine to play all the Marathon games (story FPS, pre-halo bungie made games) along with a bunch more community created ones. I've sunk a good bit of time into both the trilogy and the additional 6 big community made ones. https://alephone.lhowon.org/

Re: Ask HN: Favourite open source game?

#259

Apologies in advanced for not submitting a game. Does anybody feel an unbreakable urge to just break from free of the dreary day job and write games for fun each time you see a HN post like this? My fantasy is to just go and Browserize a game (and not just by wasming it). Gaaaaah the tragedy of limited time!

Yes, but my experimentation with game development has shown me that I am no good at making games that are actually fun to play or indeed interesting in any way, so I don't quit my day job.
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