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Ask HN: Favourite open source game?

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241–250 of 381 posts

Re: Ask HN: Favourite open source game?

#241

Shameless self promotion: Reverse RPG https://r-rpg.com/ I wanted a game like wordle, which I can play in like 5 to 10 minutes, but I don't really like word-puzzles. But everything else about wordle is great: no barriers, easy to pick up, replayable. So I made rrpg and intend to add content to it. I haven't really thought about licensing, but I guess I will open-source it, if people like it. Right now it's just js in…

Played it for a few minutes and found it pretty fun!

I’ll return later to finish my run, but wanted to point out the opening quote character is wrong (it’s the same as the closing quote): it shows up as ”some dialog” instead of “some dialog”. Also, I’m on a phone and occasionally one of the options is highlighted. At first I thought it might mean something, but on closer inspection it may be a selection bug.

Both are minor issues which do not detract from the experience, but they may also be quick fixes.

Re: Ask HN: Favourite open source game?

#242
BitBurner. Its an incremental game, which means you do some work, get to a point of diminishing returns, cash out with some upgrades and restart. Each time you restart you get a little further. Normally these types of games are super boring, but everything in BitBurner has an API.

Eventually the game gets super complex - stock markets, gangs, automations, combat systems, corporate espionage, etc. Its got a healthy open source community and discord as well

https://github.com/danielyxie/bitburner

Re: Ask HN: Favourite open source game?

#243

Shameless self promotion: Reverse RPG https://r-rpg.com/ I wanted a game like wordle, which I can play in like 5 to 10 minutes, but I don't really like word-puzzles. But everything else about wordle is great: no barriers, easy to pick up, replayable. So I made rrpg and intend to add content to it. I haven't really thought about licensing, but I guess I will open-source it, if people like it. Right now it's just js in…

I died from infections, but at least I was a rich man.

Re: Ask HN: Favourite open source game?

#244
post #224
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

I never understood OpenTTD. Passengers just board your vehicles and go wherever you take them? That makes no sense to me. How is that supposed to work? I've played a bit of Simutrans, where each prospective passenger has an origin and a destination, and if you can take them there, they use your services, otherwise they don't.

I think the logic is that they only show up at the station if there is a train that goes where they want. Much like in real life how the trains go on a schedule and you get on if it is going where you want.

Now I'm sure the simulation isn't perfect but it seems to make enough sense for game logic.

Re: Ask HN: Favourite open source game?

#246
post #224
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

I never understood OpenTTD. Passengers just board your vehicles and go wherever you take them? That makes no sense to me. How is that supposed to work? I've played a bit of Simutrans, where each prospective passenger has an origin and a destination, and if you can take them there, they use your services, otherwise they don't.

It depends on a lot of factors, like the size of the town etc. traffic will increase if you make stations, promoting travel between cities. money can also be made by connecting factories with farms etc, fairly simple.

you can go way complex with orders, like only depart when 50% full or 100% full, to optimize your lines.

Re: Ask HN: Favourite open source game?

#248
post #224
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

I never understood OpenTTD. Passengers just board your vehicles and go wherever you take them? That makes no sense to me. How is that supposed to work? I've played a bit of Simutrans, where each prospective passenger has an origin and a destination, and if you can take them there, they use your services, otherwise they don't.

You can enable a feature called cargodist. This adds the functionality, where passengers have a destination in mind.

I think Railroad tycoon 3 had a good system. Cargo flowed towards a destination, even if there weren't methods to transport goods. Cargo would prefer to take the easiest path though, so if you built a rail line between a source and destination, the cargo would prefer the line.

Re: Ask HN: Favourite open source game?

#249
My favorite right now is Open Morrowind: https://openmw.org/en/

And you can download ALL of Morrowind at archive.org here: https://archive.org/details/morrowind_202103

And if you look at who uploaded it: Bethesda did. You can play this 100% legally from the authors.

So yeah, I think it qualifies.

Re: Ask HN: Favourite open source game?

#250
post #17

Easily the best: Dungeon Crawl https://crawl.develz.org/ OpenRA https://www.openra.net/ Battle for Wesnoth http://www.wesnoth.org/ FreeCiv http://freeciv.org/ Endless Sky https://endless-sky.github.io/

I've been playing DCSS on and off for about 12 years now I highly recommend it to anyone even knowing the learning curve is wildly steep and most people probably won't be able to win without putting in a lot of effort.
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