Live data from Hacker News

Show HN: A friend and I spent 6 years making a simulation game, finally released

news.ycombinator.com

231–240 of 289 posts

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#231
post #188

Earlier quoted context omitted.

Many people consider 'dumb' more offensive to use as an epithet than than fuck is.

Why?

"Fuck" is said randomly and arbitrarily without really having any meaning except to emphasise something. "Fuck, this is good" means that this is really good. "Fucking pirates" means that they are really annoying pirates.

I understand that there's a whole world where swearwords are a big no-no, but half of them are jokingly used between adults: as long as people know when or how to use them non-threateningly, I don't think it's a big deal.

"Dumb", on the other hand, is almost never used jokingly, though it can sometimes be used in a self-depreciative way.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#232

>I also quite enjoy the added SWE challenges. I had to write so many complex algorithms (path-finding, logistics, serialization, ...) and optimize things down to bits (shaders, compression of in-memory data, ...) that were rarely required by my corp job. If you ever need a reprieve or change of pace and want to write some words instead of code, do consider writing an engineering blog about how you designed and built…

Thank you for suggesting this! I think that there are some gems in the code that are worth sharing with the world. I hope to be able to find some free time to do so!

If well written these would be very good for selling the game.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#233
post #121

Any plans for a Linux build? Made the mistake of watching the trailer before looking if I can even run it. One of the best trailers I've seen on Steam! They're usually only about backstory with concept art and zero idea about what the game will actually be like to play. This could still have shown more UI, but at least the game itself was there the whole time and I feel like I have a good idea whether I'd like it :)

In a later comment, the poster noted that the game works via Proton.

Saw that, but then why not mark it as supported on Linux? For me, €30 is fairly steep for something that's bound to give me problems that I have no reason to expect they'll feel like solving.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#235
post #17

Congrats on the release. This might sound harsh: You had my undivided attention for 6 paragraphs and I have zero clue what your game is like, or why I should care to find out.

Link to a game page with more details on the game itself is in the 3rd paragraph.

While I get your criticism on not clearly describing the game, they are not selling the game on HN, but are instead sharing the experience of developing a side project.

To me, those are the clues that tell you if you should check it out. It definitely got my interest ("hey, what could 2 developers achieve with only 1 year of full time development, and 5 years of part-time tinkering" — apparently, they can produce a great game!).

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#236

There are some basic things broken in the graphics engine: 1) Turning vsync "on" doesn't have the intended effect. There's still very visible tearing half way down the screen. 2) Turning vsync on in combination with full-screen mode results in a hideous stuttering when turning the viewport with the mouse. It looks like you got the swap chain sequence.. backwards? As in... swapping the "most recent" frame.. and then a…

What games even do continuous saving ??

Otherwise I've noticed annoying flickering of far away molten metal, but that was on a Twitch stream, which might be the cause ?

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#237

Oh the Czechs, also know as the factory game makers from now on. Just kidding. Great game. Congratulations for successful release! It is tough sometimes quitting a well paid job and making what you love. Been there. Wish you success!

> Marek & Filip are 2 indie game developers based in US and UK

?

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#238
This looks great and I'll probably buy it. Well done!

I've dabbled with games in the past. I'd be interested in a course about how you structured your code, got assets created, lessons you learnt, etc.

While I could write a game I don't have time to learn how to write a game (i.e. I don't want to spend 6 years learning the lessons you learnt along the way).

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#239

Why does everyone now have to drop F-bombs in everything, even if beeped. The main promo video: "Those f*king pirates!". Makes me not want to support the game. I know it's petty or prude but it's just not edgy anymore, just kinda dumb.

Yeah, I found it a bit cringe... and surprising : I could understand it coming from Satisfactory devs of Goat Simulator fame... but a serious-looking game like this ??

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#240

Congrats on release, legit game. My initial reaction is negative. I have really bad vibes with oil/gas industry mining and pollution. So now i'm wondering if there is a market for this same kinda game but its all renewable industries. Sustainable crop rotating farms, fog collection water source, planted forest for wood construction, public transport for workers, wind/solar power everywhere.

That's a good idea to inspire kids.
Post reply on HN