Show HN: A friend and I spent 6 years making a simulation game, finally released
211–220 of 289 posts
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#212Also I am an amateur game dev and I plan to have some sort of MVP by Q2 2023, at least something that shows the key aspects of the game.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#213Well done!!!
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#214Earlier quoted context omitted.
And Apple is no longer the cool company it used to be. Their decline in hardware and software quality was what made me stopped buying Macs after being a fan for the longest time.
I didn’t say Apple was cool. I said Mac users were. In fact, I’d posit anyone using a Unix based operating system is inherently cool.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#215Just kidding. Great game. Congratulations for successful release! It is tough sometimes quitting a well paid job and making what you love. Been there. Wish you success!
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#216Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#217Earlier quoted context omitted.
Thanks and sorry for no Mac support. The hard truth is that Mac users represents less than 1% of our potential user base and it is hard to justify the time to support Mac. We are planning to revisit this decision soon and see how much effort would it be.
Yes, but we are the cool 1%.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#218Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#219Although I'm really impressed by your work (I know what it is to spend so many years on a "side" project), I can't help but feel that in this day and age of global climate/environmental crisis, making the apology of "10000 tons of diplomacy", "resource consumption" and overall expansion at any price is a bit, well, unfortunate. I think nowadays indie games are strong enough to carry a message....
Don't get me wrong -- I'm all about sustainability -- not in make-believe worlds but in real life.
I like exploring the awesome power of mechanisation at grand scales in a safe way, inside make-believe worlds. It's a way to learn about it without wrecking this one.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#220Here's a screenshot: https://thatsne.at/file/buipxq.png
The game looks great by the way. Really good promotional material! My friends and I can't wait to try it.