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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#72
0ad is my favorite with my son. We can play as a team against the AI. It is a blast. I wish online was a better experience - right now, you sit around being shunned unless you have a high rating (you also can't get a rating since the highly rated players just game the settings and map).

Re: Ask HN: Favourite open source game?

#73
Surprised nobody has mentioned bzflag[0]. I played that a lot in its heyday. Playing hepcat pillbox CTF was some of the sweatiest, most intense gaming I've had.

However I probably had the most hours into Armagetron Advanced[1], which is basically "2D-isometric Lightcycle-From-TRON Deathmatch: The Game" and allows for many interesting gametypes that you wouldn't necessarily expect, from CTF to Sumo, which is kinda but not exactly like king of the hill.

The best part of armagetron is the keybind system. If you bind, say, Z to "turn left" and . (period) to "turn right", then your right and left hands will turn you right and left, respectively. But if you also bind X and C to turn left, and m and comma to turn right, then you can press Z and X simultaneously to perform a quick 180-degree turn. You can also do funky stuff like press Z, X, C and M and Comma (that's 5 keypresses) to do a sort of outside-hairpin turn which makes for a devastating trap against anyone riding along your wall for speed.

I wasted so very many hours on tron. If anyone here played on the Swampland or Mud Puddle servers, they know how addictive it can be. A small but tight-knit community except for that one insufferable jerk who went under various handles but primarly "Xdude". Fuck you, Xdude.

Anyways, armagetron is an awesome game that's probably dead now, but is really fun for LAN parties.

[0] https://www.bzflag.org/

[1] http://www.armagetronad.org/

Re: Ask HN: Favourite open source game?

#76

Screeps, the open source game for programmers. It’s really, really hard though. https://screeps.com/ Side note: I don’t think downvotes should be for comments you “don’t like” or even “disagree with”. Downvotes should be used to discourage people from posting bad content, but on HN we try to be a bit more objective about what “bad” is rather than “I don’t like it”.

> Please don't comment about the voting on comments. It never does any good, and it makes boring reading.

https://news.ycombinator.com/newsguidelines.html

Re: Ask HN: Favourite open source game?

#77
Globulation 2 https://globulation2.org/wiki/Main_Page It's an RTS focused on macro instead of micro. It is cross platform and supports multiplayer! It's really simple in the sense that there are only three unit types, but the strategy is much more nuanced. One interesting dynamic I appreciate is that your unit limit is caused by the fact you have to be able to feed everyone, as opposed to some arbitrary max number the game picks for you or how many pylons you've built. (What do pylons do anyway?) The AI is challenging at harder levels and I still haven't mastered beating them regularly. I really enjoy this game

Re: Ask HN: Favourite open source game?

#78
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

XBattle looks so cool, amazing that this game was made 30 years ago. Kind of similar to a game I had been working on (and might just get out of the dustbin to reactivate).

Anyone looking to get started with hexagonal grids should check out [1] from Red Blob Games. Comprehensive tutorial on hex grids explaining coordinates, fields of vision, pathfinding and more.

[1] https://www.redblobgames.com/grids/hexagons/

Re: Ask HN: Favourite open source game?

#80
Abuse will always have a warm place in my heart: https://en.wikipedia.org/wiki/Abuse_(video_game)

Even though I didn't manage to code a single line of Lisp for the game's internal code or actually get a single level done, the fact that it was theoretically possible was amazing to me.

Also WASD for movement + mouse for shooting in a 2D game was a novel mechanic for me and I still like 2D two-stick shooters quite a bit.

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