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Show HN: A friend and I spent 6 years making a simulation game, finally released

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181–190 of 289 posts

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#181

Why does everyone now have to drop F-bombs in everything, even if beeped. The main promo video: "Those f*king pirates!". Makes me not want to support the game. I know it's petty or prude but it's just not edgy anymore, just kinda dumb.

We've advanced past the point of caring about expletives. Thinking curses are gonna somehow screw people up, especially kids, is akin to thinking shooting games create school shooters. Victorian thinking is a bygone. Censorship and fragility go hand in hand. If we don't want the newer generations to be fragile, then we need to let them get with the fucking program! ;-) I for one, love a good fuck bomb. Come to think…

Who mentioned it was going to screw up kids? It's just that like your comment, it's tacky and classless.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#182
post #73

Earlier quoted context omitted.

Cross-platform languages (and by extension -- engines and frameworks) rarely work exactly as advertised. The "just check a box" rarely holds true except for the simplest of programs. In the old days, Java would advertise itself as being cross-platform (Write once, run anywhere!), but in practice, rarely worked that way.

There are some hugely successful Java games, oddly enough.

Even Minecraft, which is written in Java I’ll give you that, uses LWJGL which does have natives that behave in odd ways across platforms.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#183

Why does everyone now have to drop F-bombs in everything, even if beeped. The main promo video: "Those f*king pirates!". Makes me not want to support the game. I know it's petty or prude but it's just not edgy anymore, just kinda dumb.

Many people consider 'dumb' more offensive to use as an epithet than than fuck is.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#184

Earlier quoted context omitted.

We've advanced past the point of caring about expletives. Thinking curses are gonna somehow screw people up, especially kids, is akin to thinking shooting games create school shooters. Victorian thinking is a bygone. Censorship and fragility go hand in hand. If we don't want the newer generations to be fragile, then we need to let them get with the fucking program! ;-) I for one, love a good fuck bomb. Come to think…

Who mentioned it was going to screw up kids? It's just that like your comment, it's tacky and classless.

It's implied. What other reason is there to restrict our vocabulary? Classless is pretending to be a puritan. I suppose if I put on a suit and tie and use proper etiquette while monopolizing the country, I'm a high-class monopoly man. But curse and do good and I'm a dreg of society. Yeah, that's great boomer logic, we're moving past that. Good fucking riddens.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#186
post #74

Earlier quoted context omitted.

Power tends to be interesting when it can be used for logic control - having some trigger that causes a portion of the industry to go dark to focus on some rarely used portion - too many games throw power in just because it's everywhere in factory sims. As you continue to develop the game I'd suggest you make sure the features you add are always accompanying some interesting feature expansion - one thing that always…

Oh yeah, was never a fan of Satisfactory's combat. Did they ever make it optional? I really wanted to enjoy Satisfactory, but found the first-person perspective made factory building tedious. I know they've made some QoL changes like adding a grid to make it easier, but...meh. It's a beautiful game, but so far DSP has been my favorite factory builder, but gimme another dozen hours and I'll decide how CoI compares in…

I did enjoy the immersive first person aspect of building a truck, and driving it through the jungle to find coal deposits, but yeah, the combat was either overly easy, or ridiculously hard, then it just became a nuisance.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#188

Why does everyone now have to drop F-bombs in everything, even if beeped. The main promo video: "Those f*king pirates!". Makes me not want to support the game. I know it's petty or prude but it's just not edgy anymore, just kinda dumb.

Many people consider 'dumb' more offensive to use as an epithet than than fuck is.

Why?

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#190
post #92

Hey! Nice game, I Will buy it after work!! Congrats! Now, some question about steam: How they fix the price based on each country (here I can see the price at u$ 3.5). how is the deal with them?, that is the price for all the countries or you fix a global price and they make the cut? I'm asking because I'm moving to USA and I'm staking games here in Argentina because the prices are, sometimes, 10 times cheaper.

3.50 USD?? Luxembourg is 30 bucks :/
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