Live data from Hacker News

Show HN: A friend and I spent 6 years making a simulation game, finally released

news.ycombinator.com

101–110 of 289 posts

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#102
post #65

Earlier quoted context omitted.

Thank you! 1. All 3D assets and music was done by our contractors. All paid work. On average, one model is probably around $500. 2. C#. We both were familiar with it and it is a great language. Lots of nice features, easy to work with, lots of tools, less error prone (looking at you C++), has reflection (very helpful for serialization and code gen), and if you know what you are doing, it can be very performant (avoid…

So what exactly is the utility of Unity in this setup then?

It is basically a big rendering library, providing C# APIs for rendering and sound. It also packages all assets, and can be used as editor.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#103
I purchased a copy of your supporter edition before I even finished reading.

Part poor impulse control, part believing in the HN filter, part doing my part to support idealistic founders putting their time and opportunity where their mouth is.

I hope that you find great success.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#104
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

It's rated platinum on protondb.com already. Can't wait to fire it up at home and play it on my Kubuntu box.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#105
post #85

Earlier quoted context omitted.

We do use Unity that does lots of heavy lifting for you regarding porting to other platforms. However, it's not always that easy as checking a box. For example some shader optimizations may be specific to DirectX. File system works differently (no "User/Documents" on Mac). Or issues with native libraries. Our game does work on Linux Proton though, that was a surprise to us.

It's pretty straightforward to have an abstraction for file systems with "special" file locations, it's been common in app sdks for at least a decade in a half. Unity doesn't have something like that? Eg you would never use /tmp or %USER%/AppData, but call a function File::getPath(TempDirectory) or something like that.

It does, but I'm guessing it's just one simply understandable example.

C# has the very Windows-centric https://docs.microsoft.com/en-us/dotnet/api/system.environme...

Unity itself has the Application.*Path properties for some more general cross-platform-aware paths. https://docs.unity3d.com/ScriptReference/Application.html

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#106

Quoted post unavailable.

Then don't buy it until it's fully released. I love early access games. I love being part of the development and being able to return to a completely different game down the line. It adds a lot of replay value.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#108
Real, solid, genuine, wonderful heartfelt congrats on shipping. I know how totally and deeply to-the-core satisfying it is to put a labor of love out into the world (and a bonus for it to get a positive reception), so I wish you all the best. I've followed on Steam to keep track of progress! (And when/if a Mac version emerges, I shall acquire).

Best of luck and rock on!

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#110

I’m a sad. No Mac. :-( Looks really good. Congrats man. 84% overwhelmingly positive isn’t anything to sneeze at too. The experience must have been amazing. I learned more about computers in developing games that were 1% of what you’ve done. No matter the financial outcome you are winning at nerd life, which is the only life that matters (other than to your spouse your family and friends).

I'm in this boat also. Geforce Now https://www.nvidia.com/en-us/geforce-now/ has worked pretty well for me with these sorts of games. It's not perfect, but it's been relatively responsive.
Post reply on HN