Honest question: how much did prison architect and their work inspire you, in terms of solutions to engineering problems?
Show HN: A friend and I spent 6 years making a simulation game, finally released
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Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#92Now, some question about steam:
How they fix the price based on each country (here I can see the price at u$ 3.5). how is the deal with them?, that is the price for all the countries or you fix a global price and they make the cut?
I'm asking because I'm moving to USA and I'm staking games here in Argentina because the prices are, sometimes, 10 times cheaper.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#93Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#94This looks super fun! Congrats on the release and hope you continue to grow the game though early access. Just for fun took a stab at rewording the game description following some tips I saw in a GDC talk on Steam store pages years ago, feel free to use any pieces if helpful. I'll try to find that talk link when I'm at a computer, it had some nice tips around not leading with a game category but rather very specific…
Good call, I also thought the description was a bit weak, and not super enticing.
When I saw trailers of Factorio it didn't look attractive to me at all. I'm not sure how I decided to try it (maybe even I read recommendations here, on HN?), but then hundreds of hours of fun.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#95How far along with the game were you when you decided to quit your jobs? The video's had no sound, correct?
The trailer does have a sound, it's narrated. You need to enable it or just watch in on YouTube: https://youtu.be/U0d7z2sBr-4
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#96Looks awesome! Congrats on the release, and it seems like you're getting a pretty good reception so far as well. A few questions: 1. How did you get all the assets for your game? Did you make them yourselves? I also work on games as a hobby, but I'm no artist so I struggle to get things looking as good as this game. 2. How did you decide to use Unity for your game engine? Did you consider any others, and if so, what…
Thank you! 1. All 3D assets and music was done by our contractors. All paid work. On average, one model is probably around $500. 2. C#. We both were familiar with it and it is a great language. Lots of nice features, easy to work with, lots of tools, less error prone (looking at you C++), has reflection (very helpful for serialization and code gen), and if you know what you are doing, it can be very performant (avoid…
That's a pretty impressive budget, there must be hundreds of models in the game.
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#97Congratulations and all the best for your venture! One of my favorite aspects of Factorio was that the environment constrained your scaling. Grow out too fast and your tech won't be able to hold back the evolved hordes. Build too far away before you can defend it and it you'll be defending too far and wide before you even know it. @iliketrains May I ask if this game will have an environmental component/conflict to co…
Thank you! I think that our game is way more "constraining" your growth than Factorio. Let me explain. First, you need people to man your machines and vehicles. You need to first get your workers somewhere (takes time) and also take care of them (food, water, trash, etc). If you scale too fast, you might run out of food and people will starve. Another aspect is maintenance. Unlike in Factorio, you cannot just spam bu…
Did you fallow a sociotechnical approach? What school if any?
What about the economics and political things I can found there? Did you think about how this game could work as capitalism? Socialism? Cooperative factory? Having an union among the workers? Having a legislation about protecting industries of something?
What about events like the current container crisis? Or the lack of labor?
Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#98Re: Show HN: A friend and I spent 6 years making a simulation game, finally released
#99I’m a sad. No Mac. :-( Looks really good. Congrats man. 84% overwhelmingly positive isn’t anything to sneeze at too. The experience must have been amazing. I learned more about computers in developing games that were 1% of what you’ve done. No matter the financial outcome you are winning at nerd life, which is the only life that matters (other than to your spouse your family and friends).
+1 would defenitely pick up a copy with Mac support. It looks awesome!