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Sheryl Sandberg stepping down as Facebook COO

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Re: Sheryl Sandberg stepping down as Facebook COO

#271

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>What people want is an escape from reality. I still don't understand what's the difference between MMOs and Metaverse. Like it's on mobile? That's all? Peak WoW _was_ a social network something Zuck is dreaming about (and that's while you also have to pay a monthly sub). I've read around and some people say that the difference people can _create content_ in Metaverse but... sandbox MMOs are also a thing for a long t…

As far as I can tell from the material Meta has released, they have an incredibly ambitious vision for the metaverse. Essentially, I believe they want to create glasses that you wear, that allow you to see other people in your space, wherever they are. So you could have a conversation with three friends in your living room, as if they were there, while they could be on different continents, making physical location i…

One thing I don't get is why there is a such high regard of visual input. I mean, we can speak to our friends since the telephone age, and we can see them on screen too since maybe the 90s. Is there a huge demand to actually see them IN THE SAME ROOM?

I really don't think so. But maybe future generations have different ideas. I think VR can make a lot of difference in training (e.g. medical training) but it's not consumer stuff.

Re: Sheryl Sandberg stepping down as Facebook COO

#272
post #219

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VR only underdelivers when compared to full emergence. You don't need a television when you have a VR headset. I think that Meta's headsets will be the the consoles for the next generation because TV sets are not a given anymore. So a console becomes more expensive because you have to also buy a television.

I have to say, that based on my family and friends who I occasionally watch TV shows and movies with, I'm the only person who is able to focus on the TV screen without my phone in sight. Everyone else I know is constantly half-listening, half-watching, while simultaneously browsing IG, Zillow, YT, TikTok, etc. I think our very real phone addictions are going to play an adverse role in VR adoption until the VR app spa…

> I'm the only person who is able to focus on the TV screen

I don't know why you'd want to do so for most TV. I like to idly code at 1/4 speed during average shows. Like if the cousins want to watch Moana for the 34th time, I'm not gonna dedicate my full attention the whole time, but I do want to hang out with everyone else in the family.

On the other hand, I've never wanted to pick up a phone while my VR headset is on my head. It's engrossing! But the downside of VR is that it's so isolating. There's no way for me to be half in a head-mounted display. No one can casually look over my shoulder, nor can I causally peek up from my screen when someone says something interesting.

Re: Sheryl Sandberg stepping down as Facebook COO

#273

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I feel that you need to actually try out the Quest 2 before you pan it.

The first week I had the Quest I thought it was the most game changing device of my entire life. Especially during the pandemic it was incredible to transport to another world. I was long a nay-sayer on VR but then completely changed my mind, I couldn't shut up to all my friends about how incredible an experience it was... That wore off less than a month later. Even in a house it takes up too much space to use. Using…

Triangle Strategy was a surprisingly fun and addictive game you might be interested in. Close to Final Fantasy Tactics in gameplay but with a branching narrative.

I have also been really enjoying my switch recently while my Oculus collects dust.

Re: Sheryl Sandberg stepping down as Facebook COO

#274
post #120

Facebook has a view of the world on two axes: medium and audience. Audience here means if it's 1 to 1 (eg DMing) or 1 to 1,000,000 (eg Twitter). Format is seen as a progression: text -> audio -> video -> VR -> AR. I personally am skeptical that VR will ever be anything other than a niche and there are lots of reasons for this. Most notably after 10-15 years it's still yet to find that "killer app". My interpretation…

> It's even more interesting that she won't be replaced.

She’s being replaced by Javier Olivan, who has been at FB forever and is the head of their Growth org.

Re: Sheryl Sandberg stepping down as Facebook COO

#275
post #25

I increasingly believe that Facebook’s pivot to Meta will end up going down as one of the biggest misses in the history of business. The metaverse is a real idea yes - but strapping a phone to your face and walking through your coffee table isn’t it. Especially not with a mediocre centralized FB owned “virtual world” where they inflict heavy taxes and content moderation. Facebook has neglected its core businesses for…

I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…

Echoing your thoughts, I used a friends Oculus and it was really awesome and inspiring and had echoes of that tech I fantasize from science fiction novels. But after five minutes it was really like, I can't wait for version 17 of this thing, because it's so close and yet so far.

Re: Sheryl Sandberg stepping down as Facebook COO

#277

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You need to check out "Metaverse Twitter". You're missing out on a lot of fascinating developments. The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition. Just like most people in the 90's had no idea how "internet" would be used, I think our ability to conceive of VR/AR/XR/metaverse is similarly myopic. I would give it a 10-15 year timeline…

I 100% believe in VR/XR/AR just not one driven by Meta. Edit: To be clear, IMO most disruptive technologies are not driven by established mega-corporations.

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Re: Sheryl Sandberg stepping down as Facebook COO

#278
post #63

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Almost everyone I know under 50 uses WhatsApp and/or Instagram multiple times per day.

Almost everyone I know under 50 doesn't use WhatsApp and/or Instagram multiple times per day. I wonder what insights we can extrapolate to billions of people from our sample size of 2.

Their anecdote is worth a lot more. Most people under 50 that any one knows don’t use almost every thing. It likely isn’t true that no one is using it around you. I’ve had a friend say that before when I know mutual friends who use it. There’s too many different things so most things won’t be used among any ones anecdotes. For something to be used in different anecdotes is a pretty big deal.

Are you using FB and IG and have tried friends most people you know and actively check if people are around those platforms or how else would you know? I find it hard to believe much of any one who is active on the internet does not know any one who does not use FB or IG. There are a lot more people on IG than most people realize because of it being harder to find people. For a community I run, no one knew half of the other members on IG until I listed everyone out to members.

Re: Sheryl Sandberg stepping down as Facebook COO

#279

Earlier quoted context omitted.

>What people want is an escape from reality. I still don't understand what's the difference between MMOs and Metaverse. Like it's on mobile? That's all? Peak WoW _was_ a social network something Zuck is dreaming about (and that's while you also have to pay a monthly sub). I've read around and some people say that the difference people can _create content_ in Metaverse but... sandbox MMOs are also a thing for a long t…

The difference is that you play with your whole body, not just your fingers. You can duck for cover, or run, or kick and punch someone, or construct an item with your hands. It’s immersive and it could take gaming to a whole other level. This is what AR and games are all about. Not necessarily what Meta wants to build.

The Nintendo Wii was briefly quite popular because it had a crude version of this, and the Switch improved on it a bit.

Even using your fingers, going from keyboard and mouse (on desktop) to touch (on mobile) was a major change.

It's unclear to me that you need realistic 3D imagery versus new kinds of input devices. Maybe smart knobs will become popular?

Re: Sheryl Sandberg stepping down as Facebook COO

#280

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VR Chat is Second Life 2.0. Horizon Worlds is shaping up to be VR Chat 0.8. People Make Games interviewed people in VR Chat [0] and gave great examples of how behind (intentionally in some cases, in terms of not having lower halves of avatars) Horizon Worlds appears to be. [0]: https://www.youtube.com/watch?v=4PHT-zBxKQQ

I've used both and Horizon Worlds' lack of development is mind-boggling. It's positioned as the crown jewel of the Metaverse, the core from which Facebook will build the rest of the concept, and yet it's so barebones it's like no one is even working on it. VRChat has completely user-made avatars. To support this, they have a robust content moderation system with a fair amount of user control, and bounded performance…

> world's largest social media company lagging behind a random startup

This seems to be a really common recurring theme in the tech industry and particularly the games industry, and I wish I understood why

Just look at Minecraft, Valheim, any of the recent Pokemon games... A single person or a skeleton crew can somehow always seem to outproduce gigantic companies full of engineers and artists on the same level as the ones from the skeleton crew.

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