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Sheryl Sandberg stepping down as Facebook COO

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Re: Sheryl Sandberg stepping down as Facebook COO

#221
post #202

I think Sheryl Sandberg might go down as the Thomas Midgley Jr[0] of the 21st century; the single person most responsible for internet pollution and toxicity. [0] https://en.wikipedia.org/wiki/Thomas_Midgley_Jr .

Zuckerberg and Google have far more share of responsibility than Sandberg, even though Sandberg is certainly also a morally bankrupt person who enthusiastically contributed to the poor state of modern society.

Re: Sheryl Sandberg stepping down as Facebook COO

#223

Earlier quoted context omitted.

I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…

VR Chat is Second Life 2.0. Horizon Worlds is shaping up to be VR Chat 0.8. People Make Games interviewed people in VR Chat [0] and gave great examples of how behind (intentionally in some cases, in terms of not having lower halves of avatars) Horizon Worlds appears to be. [0]: https://www.youtube.com/watch?v=4PHT-zBxKQQ

I've used both and Horizon Worlds' lack of development is mind-boggling. It's positioned as the crown jewel of the Metaverse, the core from which Facebook will build the rest of the concept, and yet it's so barebones it's like no one is even working on it.

VRChat has completely user-made avatars. To support this, they have a robust content moderation system with a fair amount of user control, and bounded performance requirements. Horizon has very limited Mii-like avatars, but with even less customization. This means they don't have to moderate avatars or worry about performance, and also crushes the boundless possibilities of self-expression into a sea of identical corporate art style drones.

VRChat also has user-made worlds. So does Horizons. The difference is that Horizons worlds can only be made out of primitives (cube, sphere, triangle, etc.) This makes it easy to enforce performance requirements and also makes the entire metaverse look like a poorly developed PS2 game. It also runs worse than a well-optimized environment mesh, but apparently Facebook doesn't trust their users to figure that out. Second Life actually shipped with this system originally (in 2003) and later abandoned the system because of these and other problems, but learning from the past is apparently not in vogue at Facebook.

VRChat has a fairly granular safety system, with configurable boundaries, default permissions, friend settings, etc. Horizons has a half-hearted attempt at this but leans mostly on the ominous promise that Facebook is recording everything you say and do, and if someone reports you an unreachable Facebook admin will review your past actions for content violations. This works about as well as you'd expect.

These and other problems are, IMO, all bad decisions, but they're also low effort decisions and that I do not understand. I actually like VR and want Facebook to succeed here (hopefully incentivizing competition), and the department formerly known as Oculus is doing a great job with the requisite hardware. So why, why, given that the entire company has been bet on this, is the flagship Metaverse software of the world's largest social media company lagging behind a random startup making their metaverse in Unity with practically no money?

Re: Sheryl Sandberg stepping down as Facebook COO

#224

My guess is she wants to succeed where Hillary failed and needs to distance herself from Zuck in preparation for 2028/2032, particularly after the effect the 2020 election and Jan 6 had on Zuck's and FB's public image

I would take the opposite side of this bet. I don't think she'll run for president. She has too many skeletons in her closet, especially related to protecting Bobby Kotick.

Re: Sheryl Sandberg stepping down as Facebook COO

#225
post #25

I increasingly believe that Facebook’s pivot to Meta will end up going down as one of the biggest misses in the history of business. The metaverse is a real idea yes - but strapping a phone to your face and walking through your coffee table isn’t it. Especially not with a mediocre centralized FB owned “virtual world” where they inflict heavy taxes and content moderation. Facebook has neglected its core businesses for…

Apple AR is coming..

https://twitter.com/BasicAppleGuy/status/1531737446534131713

Re: Sheryl Sandberg stepping down as Facebook COO

#226

Earlier quoted context omitted.

I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…

>What people want is an escape from reality. I still don't understand what's the difference between MMOs and Metaverse. Like it's on mobile? That's all? Peak WoW _was_ a social network something Zuck is dreaming about (and that's while you also have to pay a monthly sub). I've read around and some people say that the difference people can _create content_ in Metaverse but... sandbox MMOs are also a thing for a long t…

From what I can tell, metaverse is just an attempt to make MMOs for "normal" people. So instead of a few million people spending 6+ hours per day in your "game", you have a few billion people spending 6+ hours per day in your "game".

Re: Sheryl Sandberg stepping down as Facebook COO

#228
post #96

Earlier quoted context omitted.

On a 3 month chart FB is down 10% from start to now. That's hardly "epic". And the NASDAQ composite is down 13% in the same time frame.

-44% ytd lol why write something in bad faith?

Tech as a whole is down 27% over that period, which means $FB underperformed but not by a whole lot.

Re: Sheryl Sandberg stepping down as Facebook COO

#229

Earlier quoted context omitted.

I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…

>What people want is an escape from reality. I still don't understand what's the difference between MMOs and Metaverse. Like it's on mobile? That's all? Peak WoW _was_ a social network something Zuck is dreaming about (and that's while you also have to pay a monthly sub). I've read around and some people say that the difference people can _create content_ in Metaverse but... sandbox MMOs are also a thing for a long t…

> Minecraft/Roblox/Fortnite

These MMO's are the real absolute ceiling of whatever Meta is trying to do, but that's insufficiently gigantic to justify a pivot of Meta.

So they are pitching it as something that will extend past niche audiences (in absolute numbers they are huge but niche in terms of FB scale).

The incoherency of why non-gamers would be interested in this is revealed in their advertising. For example, a fitness buff talking about how swinging around a foam stick with a headset strapped to her face is the best workout of her life.

Re: Sheryl Sandberg stepping down as Facebook COO

#230

Earlier quoted context omitted.

I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…

You need to check out "Metaverse Twitter". You're missing out on a lot of fascinating developments. The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition. Just like most people in the 90's had no idea how "internet" would be used, I think our ability to conceive of VR/AR/XR/metaverse is similarly myopic. I would give it a 10-15 year timeline…

The difference is that the internet was in its "90's internet phase" for a single decade.

VR is in that phase for multiple decades already.

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