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Show HN: A friend and I spent 6 years making a simulation game, finally released

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11–20 of 289 posts

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#11

I’m a sad. No Mac. :-( Looks really good. Congrats man. 84% overwhelmingly positive isn’t anything to sneeze at too. The experience must have been amazing. I learned more about computers in developing games that were 1% of what you’ve done. No matter the financial outcome you are winning at nerd life, which is the only life that matters (other than to your spouse your family and friends).

+1 would defenitely pick up a copy with Mac support. It looks awesome!

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#12
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

According to Steam hardware survey, MacOS and Linux account for 2.55% and 1.14% respectively. Anecdotally a lot of game devs report a higher percentage of error reports from these users too. So no, not worth it yet but Proton May be changing that.

[0] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#13
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

> Is the Mac/Linux community still so small that no one cares about it

Yes

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#14
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

According to Steam hardware survey, MacOS and Linux account for 2.55% and 1.14% respectively. Anecdotally a lot of game devs report a higher percentage of error reports from these users too. So no, not worth it yet but Proton May be changing that. [0] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Steam deck is the game changer here.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#18
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

For games it seems the trend is toward Windows emulation (Wine, Proton, etc). I onder if and how much games test and cater for those, to validate on emulation platforms.

On one hand it's good thing in the big picture because it's a step in geting games to run sandboxed. For ARM Macs it might be not so good.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#19
post #9

Oh man, yet another Windows only game! I haven't owned or used a Windows system. I would love to play/pay for this game or Anno-1800 and few others. Is the Mac/Linux community still so small that no one cares about it? I'd think with all the noise & competition for Windows gamers, surely there's an untapped market of other OS gamers! The reason I love a similar style game, Factorio, is that it runs on Mac and other p…

Something like supporting multiply operating systems also would cost a team of 2 a lot of time due to basic things.

You would need to test on all platforms, regularly. You would need to be able to debug on all platforms (setting up your ide multiply times). Your bug report has to be more precise.

You also need to either fully use an technology which in theory supports all platforms out of the box OR you would need to develop everything with either multiplatfrom libs or abstract it away and use different implementations underneath.

Alone accessing a file is different on all three OSes.

The best way for a very small team is to make it on Windows and just pay someone to migrate it later if it is already successful enough.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#20
i'll checkout the game!

don't worry too much about making money, else you'll lose your focus

consider this: you produced an asset which is more valuable than just money: 1) IP for the game 2) knowledge from building the game 3) happiness from working on a product people really care about

nobody can take it away from you, nobody can reduce the worth of that asset

what you put into the game is still in the game

also a tip: if you have more ideas, do them now, because later you may not be able to

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