Earlier quoted context omitted.
Meta reported revenue of $27.9 billion in Q1 2022. They will continue making billions from ads for decades even if the metaverse play goes nowhere. But if you believe that VR/AR is going to eventually go mainstream then Meta is positioned to be a player in that market, even if it’s just a 2nd or 3rd place player that’s potentially billions in additional revenue.
Well the epic stock slide over past few months would tell you investors are highly cautious about the company’s future.
Sheryl Sandberg stepping down as Facebook COO
141–150 of 619 posts
Re: Sheryl Sandberg stepping down as Facebook COO
#142"Sitting by Mark’s side for these 14 years has been the honor and privilege of a lifetime. [...] In the critical moments of my life, in the highest highs and in the depths of true lows, I have never had to turn to Mark, because he was already there." If this is an accurate reflection of her experience, I don't expect it's a side of Mark Zuckerberg most of us imagine exists.
I'm usually skeptical of corporate BS, but I imagine they did have a strong relationship. 14-year stints are very rare, esp. for people that have plenty of options knocking on the door
Re: Sheryl Sandberg stepping down as Facebook COO
#143Earlier quoted context omitted.
I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…
You need to check out "Metaverse Twitter". You're missing out on a lot of fascinating developments. The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition. Just like most people in the 90's had no idea how "internet" would be used, I think our ability to conceive of VR/AR/XR/metaverse is similarly myopic. I would give it a 10-15 year timeline…
i own two vr headsets but don't really use them for more than casual gaming with friends. haven't really seen the killer use case yet
google glass style AR still has the most "futurey" appeal to me
Re: Sheryl Sandberg stepping down as Facebook COO
#144Earlier quoted context omitted.
I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…
> but the obstruction of physical world signals is basically non-existent. If it were, then we wouldn't have people in chronic pain. The key one, the vestibular system, is overridable non-invasively: Galvanic vestibular stimulation https://www.wikipedia.org/wiki/Galvanic_vestibular_stimulati... Vision and sound covered too, though vision can get better with more res and variable focus. Sound can get better with 3d sc…
Re: Sheryl Sandberg stepping down as Facebook COO
#145Earlier quoted context omitted.
I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…
You need to check out "Metaverse Twitter". You're missing out on a lot of fascinating developments. The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition. Just like most people in the 90's had no idea how "internet" would be used, I think our ability to conceive of VR/AR/XR/metaverse is similarly myopic. I would give it a 10-15 year timeline…
Now, my Oculus headset sits gathering dust in a cupboard. Nobody I know wants it because it's so boring using it for more than half an hour.
Re: Sheryl Sandberg stepping down as Facebook COO
#146Earlier quoted context omitted.
Agreed that FB hasn’t actually proven they can build something from scratch that reaches critical mass. They would’ve have been long doomed had they not bought Instagram. Every other popular app eg Oculus and Whatsapp was also acquired.
A big company acquiring small things and developing them successfully is a pretty common tactic. Many of Google's product, if not most, were also from acquisitions. This includes Maps and YouTube, and some of the less successful ones were not acquired.
Re: Sheryl Sandberg stepping down as Facebook COO
#147Earlier quoted context omitted.
I don't know anyone under 50 who actively uses Facebook.
That's in your local bubble. In some countries Facebook is no. 1 and on same level or even more important as Google Maps for businesses. Wished it was not the case though.
Re: Sheryl Sandberg stepping down as Facebook COO
#148Quoted post unavailable.
Most people when they send their farewell company email is like 500 words.
She'd been at the company (at the top) for >10 years.
What do you expect?
Re: Sheryl Sandberg stepping down as Facebook COO
#149Earlier quoted context omitted.
I feel compelled to say that your second sentence is probably the funniest thing I've ever read on HN. It resonates very strongly with my belief that VR/Metaverse will continue to under deliver. What people want is an escape from reality. "Just like" Ready Player One or anything from a wide choice of science fiction novels. The problem is that these systems require a fundamental disconnect from reality. Not only do w…
You need to check out "Metaverse Twitter". You're missing out on a lot of fascinating developments. The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition. Just like most people in the 90's had no idea how "internet" would be used, I think our ability to conceive of VR/AR/XR/metaverse is similarly myopic. I would give it a 10-15 year timeline…